Hierophant

A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream. The Hierophant prestige class is open to power divine spellcasters who are approaching access to the strongest and most difficult divine spells. They delay the acquisition of these greatest gifts in exchange for a deeper understanding of and ability to control the power they channel.
Hit Die: d8
Proficiencies: A Hierophant does not gain any additional weapon or armor proficiencies.
Skill Points: 2 + Int Modifier.
Primary Saving throw(s): fortitude, will.
Base Attack Bonus: +1/2 levels.
REQUIREMENTS:
Divine Spellcasting: Able to cast 7th-level spells.
Feats: Any Metamagic feat
Skills: Lore 15 ranks.
Special: a book of Hierophant is required to unlock the class.
ABILITIES:
May select one of the following abilities every level.
*Mastery of stacking- Can control two of the same area of effect spells at once.
*Divine Reach - Can cast touch spells from long range.
*Mastery of Energy - Bonus to turn undead.
*Spell Power - Bonus to spell save DC
*Metamagic Feat - May choose a bonus Metamagic feat
*Spell Like Ability - Gains a known spell as an ability which can be used at will 2x/day
*Overheal - Excess healing up to 10*Hierophant level converted to temporary hitpoints.
*Power of Nature: The Hierophant changes divine spell energy into electricity, manifesting it as a lightning bolt. The bolt is a ranged touch attack with long range that deals 1d8 damage per Hierophant level plus 1d8 damage per level of the spell used to create the effect. Use: Selected.
