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en:class-changes:championoftorm

Champion of Torm

Champions of Torm are divine martial champions focused on sacred combat, defensive resolve, and smite progression.

Class Type: Prestige class.
Hit Die: d10.
Proficiencies: Simple weapons, martial weapons, light armor, medium armor, and shields.
Skill Points: 2 + Int Modifier.
Class Skills: Discipline, Heal, Lore, Parry, Ride, Spot.
Primary Saving throw(s): Fortitude, Reflex.
Base Attack Bonus: +1/level.
Primary Ability: Charisma.
Maximum Level: None.
Spellcasting: None.


Requirements

Base Attack Bonus: +7.
Feats: Weapon Focus in one valid melee weapon group.

Level Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 Lay On Hands
2nd +2 +3 +3 +0 Sacred Defense +1, Bonus Feat
3rd +3 +3 +3 +1 Smite Evil
4th +4 +4 +4 +1 Sacred Defense +2, Bonus Feat
5th +5 +4 +4 +1 Divine Wrath
6th +6 +5 +5 +2 Sacred Defense +3, Bonus Feat
7th +7 +5 +5 +2
8th +8 +6 +6 +2 Sacred Defense +4, Bonus Feat, Additional Smite Evil use
9th +9 +6 +6 +3
10th +10 +7 +7 +3 Sacred Defense +5, Bonus Feat

Class Features

Feature Description
Lay On Hands Heals a living target or damages an undead target. The amount is based on class level and Charisma modifier. Daily uses stack with Lay on Hands gained from Paladin. Use: Selected.
Smite Evil Adds Charisma modifier to the attack roll and combined Champion of Torm and Paladin levels to damage against an evil target. Gained at class level 3, with an additional daily use every five class levels thereafter. Use: Selected.
Sacred Defense Grants +1 to all saving throws at class level 2, increasing by +1 every two class levels thereafter. Use: Automatic.
Divine Wrath Grants +3 to attack rolls, damage and saving throws, plus damage reduction 5/+1, for a number of rounds equal to Charisma modifier. Bonuses improve at higher levels. Daily uses equal (Champion of Torm levels + Champion of Bane levels) / 5. Use: Selected.
Bonus Feats Choose one eligible bonus feat at class levels 2, 4, 6, 8 and 10. During epic progression, one bonus feat is gained every four class levels.

Arkhalia Changes

  • Lay on Hands uses stack with Lay on Hands from Paladin. For example, you get 2 uses per day if you also have at least 2 Paladin levels in the build.
  • The number of Divine Wrath uses is now (Champion of Torm levels + Champion of Bane levels) / 5.
  • Champion of Torm and Champion of Bane increase Smite Evil/Smite Good uses at 3rd level and every 5 levels after that, for example at levels 8 and 13.

Epic Champion of Torm

Hit Die: d10.
Skill Points: 2 + Int Modifier.

Epic Champion of Torm Bonus Feats List:
Two-Weapon Fighting, Called Shot, Cleave, Deflect Arrows, Disarm, Dodge, Improved Disarm, Improved Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot, Precise Shot, Power Attack, Rapid Shot, Rapid Reload, Stunning Fist, Weapon Finesse, Improved Critical, Weapon Focus, Expertise, Improved Expertise, Great Cleave, Spring Attack, Blind Fight, Epic Armor Skin, Epic Damage Reduction, Devastating Critical, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Weapon Focus, Epic Weapon Specialization, Epic Improved Combat Casting, Overwhelming Critical, Epic Toughness, Epic Great Wisdom, Epic Planar Turning, Epic Automatic Quicken, Epic Automatic Silent Spell, Epic Automatic Still Spell, Whirlwind Attack, Improved Whirlwind Attack, Epic Superior Initiative, Epic Improved Stunning Fist, Epic Great Smiting, Holy Strike, Greater Weapon Focus, Greater Weapon Specialization

en/class-changes/championoftorm.txt · Last modified: 2026/10/03 19:32 by narsil