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en:class-changes:hierophant [2025/02/21 08:51] shadooowen:class-changes:hierophant [2026/07/05 20:37] (current) – added missing class skills narsil
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 **Proficiencies**: A Hierophant does not gain any additional weapon or armor proficiencies. **Proficiencies**: A Hierophant does not gain any additional weapon or armor proficiencies.
 **Skill Points**: 2 + Int Modifier. **Skill Points**: 2 + Int Modifier.
 +**Class Skills**: Concentration, Heal, Lore, Persuade, Spellcraft
 **Primary Saving throw(s)**: fortitude, will. **Primary Saving throw(s)**: fortitude, will.
 **Base Attack Bonus**: +1/2 levels. **Base Attack Bonus**: +1/2 levels.
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 *Spell Like Ability - Gains a known spell as an ability which can be used at will 2x/day *Spell Like Ability - Gains a known spell as an ability which can be used at will 2x/day
 *Overheal - Excess healing up to 10*Hierophant level converted to temporary hitpoints. *Overheal - Excess healing up to 10*Hierophant level converted to temporary hitpoints.
 +*Power of Nature: The Hierophant changes divine spell energy into electricity, manifesting it as a lightning bolt. The bolt is a ranged touch attack with long range that deals 1d8 damage per Hierophant level plus 1d8 damage per level of the spell used to create the effect. Use: Selected.
en/class-changes/hierophant.1740127888.txt.gz · Last modified: 2025/02/21 08:51 by shadooow