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en:ruleset [2026/01/27 13:14] – [Weapons] shadooowen:ruleset [2026/09/12 17:49] (current) – Obsolete power resource narsil
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   * Regeneration from items is per 10 seconds now. Regeneration from other sources (feats, spells) is unchanged, thus still per 6 seconds.   * Regeneration from items is per 10 seconds now. Regeneration from other sources (feats, spells) is unchanged, thus still per 6 seconds.
   * Items with AC Dodge bonus (as we have more than boots) doesn't stack, highest applies. Dodge AC from other sources stacks normally.   * Items with AC Dodge bonus (as we have more than boots) doesn't stack, highest applies. Dodge AC from other sources stacks normally.
-  * Vampiric regeneration procs each hit, but will no longer work against variety of creatures without blood - skeletal undeads, constructs.+  * Vampiric regeneration will no longer work against variety of creatures without blood - skeletal undeads, constructs.
   * Mighty property stacks on different items.   * Mighty property stacks on different items.
   * Haste grants only +1 AC instead of +4 AC.   * Haste grants only +1 AC instead of +4 AC.
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 ===== Saving Throws ===== ===== Saving Throws =====
   * 1 is not an automatic failure on saving throws anymore.   * 1 is not an automatic failure on saving throws anymore.
 +  * **Critical Doom:** Some monsters are exceptions to this rule. When resisting a spell or special ability used by a creature with Critical Doom, a natural 1 on the saving throw is an automatic failure. This does not affect attack rolls.
   * Spellcraft bonus to saving throws works only against spells, not monster special abilities.   * Spellcraft bonus to saving throws works only against spells, not monster special abilities.
   * Divine Grace and Dark Blessing feats bonus is now capped by class level. Paladin and Blackguard levels stacks for this purpose.   * Divine Grace and Dark Blessing feats bonus is now capped by class level. Paladin and Blackguard levels stacks for this purpose.
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   * All spellcasters are now spontaneous and select spells known during level up.   * All spellcasters are now spontaneous and select spells known during level up.
   * Spellcasters uses spell points to cast spells. The more spellpoints, the more spells they can cast.   * Spellcasters uses spell points to cast spells. The more spellpoints, the more spells they can cast.
-  * There are three types of spell points. Arcane spellcasters are using **Arcana** and divine spellcaster are using **Mana**. If you combine two spellcasting classes of same type, you can share the spellpoints and sum them together.+  * There are two types of spell points. Arcane spellcasters are using **Arcana** and divine spellcaster are using **Mana**. If you combine two spellcasting classes of same type, you can share the spell points and sum them together.
   * Casting a spell costs [spell level*2-1] spell points. Ie. 1st level spells costs 1 spellpoint, 2nd level spells costs 3 spellpoints etc.   * Casting a spell costs [spell level*2-1] spell points. Ie. 1st level spells costs 1 spellpoint, 2nd level spells costs 3 spellpoints etc.
   * Number of uses will automatically recalculate anytime you cast any spell, rest, regain spellpoint etc. Additionally, a spellpoint bar will be shown next to the hitpoints bar left from the character portrait, that will visually show your spellpoint reserve.   * Number of uses will automatically recalculate anytime you cast any spell, rest, regain spellpoint etc. Additionally, a spellpoint bar will be shown next to the hitpoints bar left from the character portrait, that will visually show your spellpoint reserve.
en/ruleset.1769519648.txt.gz · Last modified: 2026/01/27 13:14 by shadooow