Table of Contents

Sorcerer

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Sorcerers are spontaneous arcane spellcasters using Charisma, familiar progression, and a limited but flexible set of known spells.

Class Type: Base class.
Hit Die: d4.
Proficiencies: Simple weapons.
Skill Points: 2 + Int Modifier.
Class Skills: Bluff, Concentration, Heal, Lore, Spellcraft.
Primary Saving throw(s): Will.
Base Attack Bonus: +1/2 levels.
Primary Ability: Charisma.
Maximum Level: None.
Spellcasting: Arcane, using Arcana points; Charisma-based.


Requirements

None.

Level Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +0 +2 Familiar: combined Wizard/Sorcerer level and spell sharing
2nd +1 +0 +0 +3
3rd +1 +1 +1 +3
4th +2 +1 +1 +4
5th +2 +1 +1 +4
6th +3 +2 +2 +5
7th +3 +2 +2 +5
8th +4 +2 +2 +6
9th +4 +3 +3 +6
10th +5 +3 +3 +7
11th +5 +3 +3 +7
12th +6 +4 +4 +8
13th +6 +4 +4 +8
14th +7 +4 +4 +9
15th +7 +5 +5 +9
16th +8 +5 +5 +10
17th +8 +5 +5 +10
18th +9 +6 +6 +11
19th +9 +6 +6 +11
20th +10 +6 +6 +12

Spells Known

Class level 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 4 2
2 5 2
3 5 3
4 6 3 2
5 6 4 2
6 7 4 3 2
7 7 5 3 2
8 7 5 4 3 2
9 7 5 4 3 2
10 7 5 5 4 3 2
11 7 5 5 4 3 2
12 7 5 5 5 4 3 2
13 7 5 5 5 4 3 2
14 7 5 5 5 5 4 3 2
15 7 5 5 5 5 4 3 2
16 7 5 5 5 5 5 4 3 2
17 7 5 5 5 5 5 4 3 2
18 7 5 5 5 5 5 4 4 3 2
19 7 5 5 5 5 5 4 4 3 3
20 7 5 5 5 5 5 4 4 4 4

Spells-known progression by class level, not a daily casting allowance.

Class Features

Feature Description
Familiar Summons a familiar once per day. If it dies, the master takes 1d6 damage and can summon it again the following day. Familiar level equals the character's combined Wizard and Sorcerer levels. While the familiar is within 5 feet, Wizard or Sorcerer spells cast on the master are also applied to the familiar. Use: Selected.

Spellcasting Changes

Level 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2 - - - - - - - -
2nd 5 2 - - - - - - - -
3rd 5 3 - - - - - - - -
4th 6 3 2 - - - - - - -
5th 6 4 2 - - - - - - -
6th 7 4 3 2 - - - - - -
7th 7 5 3 2 - - - - - -
8th 7 5 4 3 2 - - - - -
9th 7 5 4 3 2 - - - - -
10th 7 5 5 4 3 2 - - - -
11th 7 5 5 4 3 2 - - - -
12th 7 5 5 5 4 3 2 - - -
13th 7 5 5 5 4 3 2 - - -
14th 7 5 5 5 5 4 3 2 - -
15th 7 5 5 5 5 4 3 2 - -
16th 7 5 5 5 5 5 4 3 2 -
17th 7 5 5 5 5 5 4 3 2 -
18th 7 5 5 5 5 5 4 4 3 2
19th 7 5 5 5 5 5 4 4 3 3
20th 7 5 5 5 5 5 4 4 4 4

Paladin and Blackguard

Divine Grace and Dark Blessing stack, but their combined saving-throw bonus cannot exceed the character's combined Paladin and Blackguard levels.

Epic Sorcerer

Hit Die: d4.
Skill Points: 2 + Int Modifier.

Epic Bonus Feats: one bonus feat every 3 class levels after level 20.

Epic Sorcerer Bonus Feats List:
Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Improved Combat Casting, Epic Automatic Quicken, Epic Automatic Silent Spell, Epic Automatic Still Spell, Epic Spellcasting, Epic Great Charisma.