====== Assassin ======
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Assassins are stealth specialists who combine death attacks, poison, uncanny defense, and a limited arcane spellbook.
**Class Type**: Prestige class.
**Hit Die**: d6.
**Proficiencies**: Simple weapons and light armor.
**Skill Points**: 4 + Int Modifier.
**Class Skills**: Bluff, Disable Trap, Heal, Hide, Intimidate, Listen, Move Silently, Open Lock, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device.
**Primary Saving throw(s)**: Reflex.
**Base Attack Bonus**: +3/4 levels.
**Primary Ability**: Intelligence.
**Maximum Level**: None.
**Spellcasting**: __Arcane, using Arcana points spellcasting; Intelligence-basedcasting ability INT; spell table Assassin; minimum casting level 1.__
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===== Requirements =====
**Alignment**: Evil.
**Skills**: Hide 8 ranks, Move Silently 8 ranks.
===== Level Progression =====
^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^
| 1st | +0 | +0 | +2 | +0 | Death Attack, Sneak Attack, Assassin +1d6, Poison Use |
| 2nd | +1 | +0 | +3 | +0 | Uncanny Dodge 1, Poison Save +1 |
| 3rd | +2 | +1 | +3 | +1 | Sneak Attack, Assassin +2d6 |
| 4th | +3 | +1 | +4 | +1 | Poison Save +2 |
| 5th | +3 | +1 | +4 | +1 | Sneak Attack, Assassin +3d6, Uncanny Dodge 2 |
| 6th | +4 | +2 | +5 | +2 | Poison Save +3 |
| 7th | +5 | +2 | +5 | +2 | Sneak Attack, Assassin +4d6 |
| 8th | +6 | +2 | +6 | +2 | __Hide in Plain Sight__, Poison Save +4 |
| 9th | +6 | +3 | +6 | +3 | Sneak Attack, Assassin +5d6 |
| 10th | +7 | +3 | +7 | +3 | Uncanny Dodge 3, Poison Save +5 |
===== Spell Level Access =====
^ Class level ^ New spell levels ^
| 1 | 1st |
| 3 | 2nd |
| 5 | 3rd |
| 7 | 4th |
Casting ability requirements still apply.
===== Class Features =====
^ Feature ^ Description ^
| Death Attack | Whenever you strike an unaware enemy with sneak attack, the target has to make a successful saving throw on fortitude vs. DC 10 + Black Flame Zealot level + Assassin level + Int Mod or become paralyzed. Use: Automatic. |
| Sneak Attack | Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. This extra damage is +1d6 at 1st level and an additional +1d6 every two levels thereafter. This extra damage is not multiplied in the case of a critical hit. Use: Automatic. Monsters of the construct and undead types are immune to sneak attacks, as are any creatures that are immune to critical hits. |
| Hide in Plain Sight | Allows the character to use Hide while being observed, as long as normal hiding conditions are met. Use: Automatic. |
| Uncanny Dodge | Improves defensive awareness and helps the character avoid being caught flat-footed. Use: Automatic. |
| Poison Save | Grants an increasing bonus to saving throws against poison. Use: Automatic. |
| Poison Use | Allows the character to use poison without risking accidental self-poisoning. |
===== Arkhalia Changes =====
* __Assassin now fulfills the arcane spell prerequisites of Red Dragon Disciple, Arcane Archer, and Pale Master.__
* __Assassin gains Hide in Plain Sight at level 8.__
* __Assassin has a spellbook; casting ability is Intelligence.__
===== Assassin Spell List =====
Spellcasting ability: Intelligence.
^ Spell level ^ Spells ^
| 1st | Camouflage, Expeditious Retreat, Flare, Protection from Good Standalone, Sleep, True Strike |
| 2nd | Cat's Grace, Darkness, False Life, Fox's Cunning, Ghostly Visage, Invisibility |
| 3rd | Blade Thirst, Deep Slumber, Displacement, Hold Person, Magic Circle against Good Standalone, Poison |
| 4th | Clairaudience/Clairvoyance, Freedom of Movement, Improved Invisibility, Mass Camouflage |
===== Epic Assassin =====
**Hit Die**: d6.
**Skill Points**: 4 + Int Modifier.
**Epic Assassin Bonus Feats List**:
Epic Improved Combat Casting, Epic Superior Initiative, Epic Great Dexterity 1, Epic Improved Sneak Attack 1, Epic Reflexes, Epic Skill Focus Hide, Epic Skill Focus Movesilently, Improved Death Attack I-X, Sneak Attack of Opportunity, Dexterous Will, Dexterous Fortitude, Lingering Damage.