en:race-new
Differences
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| en:race-new [2026/03/08 16:57] – [Tiefling] shadooow | en:race-new [2026/07/16 14:12] (current) – narsil | ||
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| ====== New Races ====== | ====== New Races ====== | ||
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| - | To unlock these, you need to use Race book - " | ||
| - | =====Tiefling===== | + | These races must be unlocked in-game by using their matching race book before character creation. |
| - | * Ability adjustments: +2 Dex, +2 Int, -2 Cha | + | * [[en:race-new:aasimar|Aasimar]] |
| - | * Darkvision: Tiedflings are able to see in the dark. | + | * [[en:race-new:drow|Drow]] |
| - | * Skill Affinity (Hide) +2 | + | * [[en:race-new:kobold|Kobold]] |
| - | * Skill Affinity (Bluff) +2 | + | * [[en:race-new:orc|Orc]] |
| - | * Infernal Resistance: 5% damage immunity to cold, electricity and fire. | + | * [[en:race-new:tiefling|Tiefling]] |
| - | * Outsider: Tieflings are considered Outsiders for the purpose of spells | + | |
| - | * Human: Tieflings are considered Humans for the purpose of spells | + | |
| - | * Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters. | + | |
| - | + | ||
| - | =====Aasimar===== | + | |
| - | + | ||
| - | * Aasimar Ability Adjustments: | + | |
| - | * Darkvision: Aasimar are able to see in the dark. | + | |
| - | * Skill Affinity (Spot): +2 racial bonus to Spot checks. | + | |
| - | * Skill Affinity (Listen): +2 racial bonus to Listen checks. | + | |
| - | * Celestial Resistance: 5% damage immunity to acid, cold and electricity. | + | |
| - | * Spell-like abilities: 1/day - Light as sorcerer of equal level. | + | |
| - | * Outsider: Aasimar | + | |
| - | * Human: Aasimar are considered Human for the purpose of spells. | + | |
| - | * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters) | + | |
| - | + | ||
| - | =====Orc===== | + | |
| - | + | ||
| - | * Orc Ability Adjustments: | + | |
| - | * Darkvision: Orcs are able to see in the dark. | + | |
| - | * Light Sensitivity: | + | |
| - | + | ||
| - | =====Kobold===== | + | |
| - | + | ||
| - | * Kobold Ability Adjustments: | + | |
| - | * Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks. | + | |
| - | * Darkvision: Kobolds are able to see in the dark. | + | |
| - | * Skill Affinity (Search): +2 racial bonus to Search checks. | + | |
| - | * Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks. | + | |
| - | * Light Sensitivity: | + | |
| - | * Dragonblooded: | + | |
| - | + | ||
| - | =====Drow===== | + | |
| - | * Drow Ability Adjustments: +2 Dex, +2 Int, +2 Cha, -2 Con. | + | |
| - | * Sleeplessness: Immune to spells and effects of the ' | + | |
| - | * Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells. | + | |
| - | * Bonus Proficiencies (Hand Crossbow, Rapier, Shortsword) | + | |
| - | * Skill Affinity (Listen): +2 racial bonus to Listen checks. | + | |
| - | * Skill Affinity (Search): +2 racial bonus to Search checks. | + | |
| - | * Skill Affinity (Spot): +2 racial bonus to Spot checks. | + | |
| - | * Keen Senses: Drow make active Search checks automatically and with no movement penalties. | + | |
| - | * Darkvision: Drow can see in the dark. | + | |
| - | * Light Blindness: Abrupt exposure to light blinds a drow for 1 round. In addition drow suffer | + | |
| - | * Elven: Drow are considered Elven for the purpose of spells. | + | |
| - | | + | |
en/race-new.1772989044.txt.gz · Last modified: 2026/03/08 16:57 by shadooow
