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en:race-new [2025/11/09 22:52] – [Tiefling] shadooowen:race-new [2026/07/16 14:12] (current) narsil
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 ====== New Races ====== ====== New Races ======
-  
- To unlock these, you need to use Race book - "Race" 
  
-=====Tiefling=====+These races must be unlocked in-game by using their matching race book before character creation.
  
-  * Ability adjustments+2 Dex, +2 Int, -2 Cha +  * [[en:race-new:aasimar|Aasimar]] 
-  * Darkvision: Tiedflings are able to see in the dark. +  * [[en:race-new:drow|Drow]] 
-  * Skill Affinity (Hide) +2 +  * [[en:race-new:kobold|Kobold]] 
-  * Skill Affinity (Bluff) +2 +  * [[en:race-new:orc|Orc]] 
-  * Outsider: Tieflings are considered Outsiders for the purpose of spells +  * [[en:race-new:tiefling|Tiefling]] 
-  * Human: Tieflings are considered Humans for the purpose of spells +  
-  * Level Adjustment +1: a character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters. +
- +
-=====Aasimar===== +
- +
-  * Aasimar Ability Adjustments: +2 Cha, +2 Wis. +
-  * Darkvision: Aasimar are able to see in the dark. +
-  * Skill Affinity (Spot): +2 racial bonus to Spot checks. +
-  * Skill Affinity (Listen): +2 racial bonus to Listen checks. +
-  * Celestial Resistance: 5% damage immunity to acid, cold and electricity. +
-  * Spell-like abilities: 1/day - Light as sorcerer of equal level. +
-  * Outsider: Aasimar are considered Outsiders for the purpose of spells. +
-  * HumanAasimar are considered Human for the purpose of spells. +
-  * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters) +
- +
-=====Orc===== +
- +
-  * Orc Ability Adjustments: +4 Str, -2 Int, -2 Cha, -2 Wis. +
-  * DarkvisionOrcs are able to see in the dark. +
-  * Light Sensitivity: Orcs suffer -1 penalty to attack rolls, saves and checks while operating in bright light. +
- +
-=====Kobold===== +
- +
-  * Kobold Ability Adjustments: +2 Dex, -2 Str, +2 Cha +
-  * Small Stature: +1 size bonus to attack rolls, +1 size bonus to AC, +4 size bonus to Hide checks. +
-  * Darkvision: Kobolds are able to see in the dark. +
-  * Skill Affinity (Search): +2 racial bonus to Search checks. +
-  * Skill Affinity (Set Trap): +2 racial bonus to Set Trap checks. +
-  * Light Sensitivity: Kobolds suffer -1 penalty to attack rolls, saves and checks while operating in bright light. +
-  * Dragonblooded: Kobolds have the dragonblood subtype. +
- +
-=====Drow===== +
-  * Drow Ability Adjustments+2 Dex, +2 Int, +2 Cha, -2 Con. +
-  * SleeplessnessImmune to spells and effects of the 'Sleep' subtype. +
-  * Hardiness vs. Enchantments+2 racial bonus on saving throws against mind-affecting spells. +
-  * Bonus Proficiencies (Hand Crossbow, Rapier, Shortsword) +
-  * Skill Affinity (Listen)+2 racial bonus to Listen checks. +
-  * Skill Affinity (Search)+2 racial bonus to Search checks. +
-  * Skill Affinity (Spot): +2 racial bonus to Spot checks. +
-  * Keen Senses: Drow make active Search checks automatically and with no movement penalties. +
-  * Darkvision: Drow can see in the dark. +
-  * Light Blindness: Abrupt exposure to light blinds a drow for 1 round. In addition drow suffer -1 circumstance penalty to attack rolls, saves and checks while operating in bright light. +
-  * ElvenDrow are considered Elven for the purpose of spells. +
-  * Level Adjustment: +1 (character with this race will be treated as 1 level higher for a purpose of experience rewards from killing monsters)+
en/race-new.1762728764.txt.gz · Last modified: 2025/11/09 22:52 by shadooow