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en:feat-new [2026/07/04 19:16] – Added missing feats: Empower Turning, Disciple of the Sun, Improved Rapid Shot. Fixed two weapon defence feats names narsilen:feat-new [2026/07/26 06:15] (current) – added Shield Slam narsil
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 ====Intuitive Attack==== ====Intuitive Attack====
-**Type of Feat:** General +**Type of Feat:** Exalted. 
-**Prerequisite:** Base Attack Bonus 1, Good Alignment*. +**Prerequisite:** Base Attack Bonus 1, Wis 13+, Good Alignment*. 
-**Specifics:** You may use your Wisdom modifier instead of your Strength modifier on attack rolls when fighting unarmed or with simple weapons.+**Specifics:** With a simple melee weapon, unarmed strike or a natural weapon, you may use your Wisdom modifier instead of your Strength modifier on attack rolls.
 **Use:** Automatic. **Use:** Automatic.
 +
 +(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)
  
 ====Oversized Two-Weapon Fighting==== ====Oversized Two-Weapon Fighting====
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 ====Precise Shot==== ====Precise Shot====
 **Type of Feat:** General **Type of Feat:** General
-**Prerequisite:** None.+**Prerequisite:** Point Blank Shot.
 **Specifics:** A character with this feat negates the -4 penalty for using missile weapons in melee. **Specifics:** A character with this feat negates the -4 penalty for using missile weapons in melee.
 **Use:** Automatic. **Use:** Automatic.
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 **Use:** Automatic. **Use:** Automatic.
 Editor note: Its requirement for Fist of Raziel Class, if you want change alignment, visit sandgrove and for 10copper(1silver) you can change it ) Editor note: Its requirement for Fist of Raziel Class, if you want change alignment, visit sandgrove and for 10copper(1silver) you can change it )
 +
 +====Shield Slam====
 +**Type of Feat:** General
 +**Prerequisite:** Shield Proficiency, Base Attack Bonus +6.
 +**Specifics:** As a full-round action or a charge action, you make an attack with your shield against one opponent. On a hit, the attack deals damage normally and the target must make a Fortitude saving throw with a DC of 10 + half your character level + your Strength modifier. On a failed save, the target is dazed for 1 round, until just before your next action. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be dazed.
 +**Use:** Selected
  
 ====Two Weapon Defense==== ====Two Weapon Defense====
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 ====Greater Two Weapon Defense==== ====Greater Two Weapon Defense====
 **Type of Feat:** General **Type of Feat:** General
-**Prerequisite:** Dex 19, Improved Two-Weapon Fighting, Base Attack Bonus +11+**Prerequisite:** Dex 19, Improved Two-Weapon Defense, Base Attack Bonus +11
 **Specifics:** Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +3 shield bonus to their AC while wielding two weapons. **Specifics:** Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +3 shield bonus to their AC while wielding two weapons.
 **Use:** Automatic. **Use:** Automatic.
en/feat-new.1783192615.txt.gz · Last modified: 2026/07/04 19:16 by narsil