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en:feat-new [2025/06/27 20:39] – [Weapon Proficiency(Firearms)] shadooowen:feat-new [2026/07/26 06:15] (current) – added Shield Slam narsil
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 **Type of Feat:** General **Type of Feat:** General
 **Prerequisite:** None **Prerequisite:** None
-**Specifics:** You can add your Strength modifier (instead of your Dexterity modifier) to attack rolls with thrown weapons.+**Specifics:** You can add your Strength modifier (instead of your Dexterity modifier) to attack rolls with thrown weapons and sling.
 **Use:** Automatic. **Use:** Automatic.
  
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 **Specifics:** When using a crossbow for which you have the Weapon Focus feat, you gain a bonus on damage rolls equal to 1/2 your Dexterity modifier. If you have the skirmish or sneak attack ability, the maximum range at which you can make such attacks increases to 60 feet when you are using a crossbow for which you have the Weapon Focus feat. **Specifics:** When using a crossbow for which you have the Weapon Focus feat, you gain a bonus on damage rolls equal to 1/2 your Dexterity modifier. If you have the skirmish or sneak attack ability, the maximum range at which you can make such attacks increases to 60 feet when you are using a crossbow for which you have the Weapon Focus feat.
 **Use:** Automatic. **Use:** Automatic.
 +
 +====Disciple of the Sun====
 +**Type of Feat:** General.
 +**Prerequisite:** Turn Undead, Good Alignment.
 +**Specifics:** You spend two turn attempts when you turn undead, to destroy the undead instead of turning them.
 +**Use:** Selected.
  
 ====Extended Rage==== ====Extended Rage====
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 **Prerequisite:** Rage or Frenzy ability. **Prerequisite:** Rage or Frenzy ability.
 **Specifics:** Each uses of your rage lasts an additional 5 rounds beyond its normal duration. **Specifics:** Each uses of your rage lasts an additional 5 rounds beyond its normal duration.
 +**Use:** Automatic.
 +
 +====Empower Turning====
 +**Type of Feat:** General.
 +**Prerequisite:** Turn Undead.
 +**Specifics:** You turn more undead as usual. Your turning damage is multiplied by 1.5.
 **Use:** Automatic. **Use:** Automatic.
  
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 Applies Debuff for 6seconds, that makes your Target "flatfooted". - That means looses Dodge, Dex bonuses. Applies Debuff for 6seconds, that makes your Target "flatfooted". - That means looses Dodge, Dex bonuses.
 Feint attack has -20physical damage.  Feint attack has -20physical damage. 
 +Note that this is a combat feat that needs to hit the target and can only be used with melee weapons.
 **Use**: Selected. **Use**: Selected.
 +
 ====Fist of Iron==== ====Fist of Iron====
 **Type of Feat:** General. **Type of Feat:** General.
 **Prerequisite:** Base Attack Bonus 2, Improved Unarmed Strike, Stunning Fist. **Prerequisite:** Base Attack Bonus 2, Improved Unarmed Strike, Stunning Fist.
-**Specifics:** Declare that you are using this feat before you make your attack roll (thus, a missed attack roll ruins the attempt). You deal an extra 1d6 points of damage when you make a successful unarmed attack. Each attempt counts as one of your uses of the Stunning Fist feat for the day.+**Specifics:** Declare that you are using this feat before you make your attack roll (thus, a missed attack roll ruins the attempt). You double your base unarmed damage when you make a successful unarmed attack. Each attempt counts as one of your uses of the Stunning Fist feat for the day.
 **Use:** Selected. **Use:** Selected.
- 
-====Greater Two-Weapon Fighting==== 
-**Type of Feat:** General 
-**Prerequisite:** Dex 19+, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11 
-**Specifics:** You get a third attack with your off-hand weapon, albeit at a -10 penalty. 
-**Use:** Automatic 
  
 ====Greater Weapon Focus==== ====Greater Weapon Focus====
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 **Specifics:** A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat. **Specifics:** A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat.
 **Use:** This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. **Use:** This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
 +
 +====Improved Rapid Shot====
 +**Type of Feat:** General.
 +**Prerequisite:** Point Blank Shot, Rapid Shot
 +**Specifics:** When using the Rapid Shot feat, you may ignore the -2 penalty on all your ranged attack rolls.
 +**Use:** Automatic.
  
 ====Instantaneous Rage==== ====Instantaneous Rage====
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 ====Intuitive Attack==== ====Intuitive Attack====
-**Type of Feat:** General +**Type of Feat:** Exalted. 
-**Prerequisite:** Base Attack Bonus 1, Good Alignment*. +**Prerequisite:** Base Attack Bonus 1, Wis 13+, Good Alignment*. 
-**Specifics:** You may use your Wisdom modifier instead of your Strength modifier on attack rolls when fighting unarmed or with simple weapons.+**Specifics:** With a simple melee weapon, unarmed strike or a natural weapon, you may use your Wisdom modifier instead of your Strength modifier on attack rolls.
 **Use:** Automatic. **Use:** Automatic.
 +
 +(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)
  
 ====Oversized Two-Weapon Fighting==== ====Oversized Two-Weapon Fighting====
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 **Specifics:** When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand. **Specifics:** When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand.
 **Use:** Automatic. **Use:** Automatic.
- 
-====Power Critical==== 
-**Type of Feat:** General 
-**Prerequisite:** Weapon Focus in the chosen weapon type, Base Attack Bonus +4 
-**Specifics:** When using the weapon you selected, you gain a +4 bonus on the roll to confirm a threat. 
-**Use:** Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. 
  
 ====Precise Shot==== ====Precise Shot====
 **Type of Feat:** General **Type of Feat:** General
-**Prerequisite:** None.+**Prerequisite:** Point Blank Shot.
 **Specifics:** A character with this feat negates the -4 penalty for using missile weapons in melee. **Specifics:** A character with this feat negates the -4 penalty for using missile weapons in melee.
 **Use:** Automatic. **Use:** Automatic.
- 
-====Quicken Turning==== 
-**Type of Feat:** General 
-**Prerequisite:** Turn Undead 
-**Specifics:** You can turn or rebuke undead as a free action. 
-This benefit of this feat applies only to Turn Undead and will not be inherited by other feats that depends on Turning Undead uses, such as Divine Might or Divine Shield. 
-**Use:** Selected. 
  
 ====Sacred Vengeance==== ====Sacred Vengeance====
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 Editor note: Its requirement for Fist of Raziel Class, if you want change alignment, visit sandgrove and for 10copper(1silver) you can change it ) Editor note: Its requirement for Fist of Raziel Class, if you want change alignment, visit sandgrove and for 10copper(1silver) you can change it )
  
-====Two Weapon Defense I====+====Shield Slam==== 
 +**Type of Feat:** General 
 +**Prerequisite:** Shield Proficiency, Base Attack Bonus +6. 
 +**Specifics:** As a full-round action or a charge action, you make an attack with your shield against one opponent. On a hit, the attack deals damage normally and the target must make a Fortitude saving throw with a DC of 10 + half your character level + your Strength modifier. On a failed save, the target is dazed for 1 round, until just before your next action. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be dazed. 
 +**Use:** Selected 
 + 
 +====Two Weapon Defense====
 **Type of Feat:** General **Type of Feat:** General
 **Prerequisite:** Dex 15, Two-Weapon Fighting **Prerequisite:** Dex 15, Two-Weapon Fighting
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 **Use:** Automatic. **Use:** Automatic.
  
-====Two Weapon Defense II====+====Improved Two Weapon Defense====
 **Type of Feat:** General **Type of Feat:** General
 **Prerequisite:** Dex 17, Two-Weapon Defense, Base Attack Bonus +6 **Prerequisite:** Dex 17, Two-Weapon Defense, Base Attack Bonus +6
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 **Use:** Automatic. **Use:** Automatic.
  
-====Two Weapon Defense III====+====Greater Two Weapon Defense====
 **Type of Feat:** General **Type of Feat:** General
-**Prerequisite:** Dex 19, Improved Two-Weapon Fighting, Base Attack Bonus +11+**Prerequisite:** Dex 19, Improved Two-Weapon Defense, Base Attack Bonus +11
 **Specifics:** Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +3 shield bonus to their AC while wielding two weapons. **Specifics:** Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +3 shield bonus to their AC while wielding two weapons.
 **Use:** Automatic. **Use:** Automatic.
  
 ====Weapon Proficiency (Firearms)==== ====Weapon Proficiency (Firearms)====
-**Type of feat:** General+**Type of Feat:** General
 **Prerequisite:** Weapon proficiency(Exotic), base attack bonus +1 or higher **Prerequisite:** Weapon proficiency(Exotic), base attack bonus +1 or higher
 **Specifics:** Allows character to use Firearms. Gnomes get this feat for free at 1st level. **Specifics:** Allows character to use Firearms. Gnomes get this feat for free at 1st level.
 This feat allows effective use of the pistol and rifle weapons. This feat allows effective use of the pistol and rifle weapons.
 **Use**: Automatic. **Use**: Automatic.
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-===== Recently Added Feats ===== 
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-<note> 
-Editor's note: All should be sorted. 25.5.2025 
-If you find something is missing, write it on arkhalia discord and ping me @bepis (@Razýtko) 
-</note> 
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en/feat-new.1751056794.txt.gz · Last modified: 2025/06/27 20:39 by shadooow