The feats below function differently than the base game versions.
Blinding speed
grants permanent, undispellable haste
Brew Potion, Craft Wand, Scribe Scroll
They were removed from the game and will be superseded by alchemy crafting once fully implemented.
Circle kick
Character goes back to attacking his original target
Devastating critical
Prerequisite: strength 25+, cleave, great cleave, improved critical (in chosen weapon group), overwhelming critical (in chosen weapon group), power attack.
Whenever scoring a critical hit with a weapon in the chosen group, the character's target must make a fortitude save or take double damage (e.g. x3 → x6).
Creatures who are immune to critical hits are not affected by this feat.
The DC of the save is 10 + ½ character level + strength modifier.
Divine Might
has different VFX when used by BG
Epic Spells
The following epic spell feats can no longer be selected during level-up:
Medium and heavy armor variants no longer gain the benefit of (improved) evasion due to the hardcore ruleset in place.
All shields work, though.
Flurry of blows
The effects of flurry of blows only work while the Monk wears clothing (robe).
Exception: A Shou Disciple can use it even in light armor.
Hail of Arrows
character shoots only targets in 30meter radius, however the feat now performs real attacks which uses bow ammunition and deal real damage
Lasting Inspiration
Duration of song +20 rounds (maximum 10base + 20lasting +5 lingering + items).
Bard Song requirement is fulfilled by just 1 level of Bard unlike vanilla (where you need 20 levels of Bard).
Mounted Combat
+1 to AC, attack bonus and physical damage rolls while mounted. The AC bonus is natural and stacks with everything.
(Improved) Power Attack
Is now -3/+3 or -6/+6
grants double damage bonus when used with two-handed weapon
Terrifying rage
DC is 10+1/2 barbarian class level+intimidate ranks/5
each NPC rolls only once
Two Weapon Fighting
Now includes the benefits of both the two-weapon fighting and ambidexterity feats
Now requires 15 dexterity
Weapon Focus, Improved Critical
Instead of selecting a single weapon, you select a weapon group that contains up to three weapons.
There is also a group for spells which includes melee and ranged touch attacks.
(Improved) Whirlwind Attack
Whirlwind Attack performs a full attack action against valid opponents in range, using the character's normal full attack sequence with descending attack bonuses.