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en:class-changes:shou-disciple [2025/01/17 01:42] – external edit 127.0.0.1en:class-changes:shou-disciple [2026/10/03 19:33] (current) – Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining narsil
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 ====== Shou Disciple ====== ====== Shou Disciple ======
-(PRESTIGE CLASS)+ 
 +{{:en:class-changes:shou-disciple.png?nolink&400 |}} 
 Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks. Shou disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.
  
-**Hit Die**: d10 +**Class Type**: Prestige class. 
-**Proficiencies**: Martial and Monk, Light Armor +**Hit Die**: d10. 
-**Skill Points**: 2 + Int Modifier +**Proficiencies**: Martial and Monk, Light Armor. 
-**Class Skills**: craft armor, craft trap, craft weapon, discipline, hide, listen, move silently, parry, persuade, spot, //**tumble**//. +**Skill Points**: 2 + Int Modifier. 
-**Primary Saving throw(s)**: fortitude, reflex.+**Class Skills**: Discipline, Hide, Listen, Move Silently, Parry, Persuade, Spot, Tumble. 
 +**Primary Saving Throw(s)**: Fort, Ref.
 **Base Attack Bonus**: +1/level. **Base Attack Bonus**: +1/level.
 +**Primary Ability**: Dexterity.
 +**Maximum Level**: 5.
 +**Spellcasting**: None.
 +
 +----
 +
 +===== Requirements =====
  
-===== Requirements: ===== +**Feats**: Dodge, Improved Unarmed Strike, Weapon Focus: Unarmed Strike or Weapon Focus: Simple Weapons
-**Feats**: Dodge, Improved Unarmed Strike, Weapon Focus: Unarmed Strike+
 **Skills**: Tumble 4 ranks **Skills**: Tumble 4 ranks
 Base Attack Bonus: +3 Base Attack Bonus: +3
 Base Reflex Save: +2 Base Reflex Save: +2
  
-===== Abilities: ===== +===== Level Progression =====
-Level 1:  +
-  * Shou Disciple Dodge Bonus +1 (replaces the normal +1 dodge feat bonus) +
-  * Unarmed Strike - The character deals 1d6 unarmed dmg. A Shou disciple with levels in the monk class can take the better of the two damage ranges, or the unarmed damage calculated by combining his Shou disciple and monk levels and using the unarmed damage of a monk of the resulting level if it produces a better result. Wearing light armor does not interfere with any of a Shou disciple's class abilities, but shields and medium or heavy armor do.+
  
-Level 2:  +^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Class Features ^ 
-  * Unarmed Strike - The character deals 1d8 unarmed dmg. +| 1 | +1 | +2 | +2 | +0 | Armor and Shield Limitation, Shou Dodge +1, Unarmed Strike 1d6 | 
-  * Shou Disciple Dodge Bonus +2 +| 2 | +2 | +3 | +3 | +0 | Bonus Feat, Shou Dodge +2, Unarmed Strike 1d8 | 
-  * Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Finesse and Weapon Specialization.+| 3 | +3 | +3 | +3 | +1 | Martial Flurry (Light), Unarmed Strike 1d10 | 
 +| 4 | +4 | +4 | +4 | +1 | Bonus Feat, Shou Dodge +3 | 
 +| 5 | +5 | +4 | +4 | +1 | Martial Flurry (Any), Unarmed Strike 2d6 |
  
-Level 3:  +===== Class Features =====
-  * Unarmed Strike - The character deals 1d10 unarmed dmg. +
-  * Martial Flurry (light): The Character gains the ability to use any light melee weapon for his flurry of blows. +
-//Note: Martial Flurry works with both armor and shield. Tested in the game with one handed weapon.//+
  
-Level 4:  +^ Feature ^ Level(s) ^ Description ^ 
-  * Shou Disciple Dodge Bonus +3 +| Armor and Shield Limitation | 1 | Light armor does not interfere with Shou Disciple class abilities; shields and medium or heavy armor do. Use: Automatic. | 
-  * Bonus Feat - Chosen from the following list if the prerequisites are met: Deflect Arrows, Expertise, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Finesse and Weapon Specialization.+| Shou Dodge | 1, 2, 4 | Improves the Shou Disciple's dodge bonus. The current bonus is shown in the level progression. Use: Automatic. | 
 +| Martial Flurry (Light) | 3 | Allows flurry of blows with light melee weapons, including while using light armor. Use: Automatic. | 
 +| Martial Flurry (Any) | 5 | Allows flurry of blows with any melee weapon. Use: Automatic. | 
 +| Unarmed Strike | 1, 2, 3, 5 | Sets Shou Disciple unarmed damage. Monk levels may be combined when they produce a better unarmed-damage result. Use: Automatic. | 
 +| Bonus Feat | 2, 4 | Choose one eligible feat from the level-specific Bonus Feat Choices list below. Use: Selected. |
  
-Level 5: +===== Bonus Feat Choices =====
-  * Unarmed Strike - The character deals 2d6 unarmed dmg. +
-  * Martial Flurry (any): The Character gains the ability to use any melee weapon for his flurry of blows.+
  
-No Epic Levels+^ Class Level ^ Available Bonus Feats ^ 
 +| 2 | Deflect Arrows, Expertise, Improved Critical, Improved Initiative, Improved Knockdown, Intuitive Attack, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Finesse | 
 +| 4 | Deflect Arrows, Expertise, Improved Initiative, Improved Knockdown, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Specialization |
  
-===== Class Skills: ===== +A selected feat must meet its normal prerequisites.
-Craft Armor +
-Craft Trap +
-Craft Weapon +
-Discipline +
-Hide +
-Listen +
-Move Silently +
-Parry +
-Persuade +
-Spot +
-Tumble+
  
en/class-changes/shou-disciple.1737078146.txt.gz · Last modified: 2025/01/17 01:42 by 127.0.0.1