en:class-changes:rogue
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| en:class-changes:rogue [2026/03/11 20:26] – [Rogue] - updated information re: trap damage from rogue levels eth | en:class-changes:rogue [2026/07/11 14:59] (current) – refactor narsil | ||
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| ====== Rogue ====== | ====== Rogue ====== | ||
| - | | + | |
| - | * can select | + | {{: |
| + | |||
| + | Rogues are skill-heavy specialists with sneak attacks, trap handling, evasion, uncanny dodge, and special bonus feats. | ||
| + | |||
| + | **Class Type**: Base class. | ||
| + | **Hit Die**: d6. | ||
| + | **Proficiencies**: | ||
| + | **Skill Points**: 8 + Int Modifier. | ||
| + | **Class Skills**: Bluff, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device. | ||
| + | **Primary Saving throw(s)**: Reflex. | ||
| + | **Base Attack Bonus**: +3/4 levels. | ||
| + | **Primary Ability**: Dexterity. | ||
| + | **Maximum Level**: None. | ||
| + | **Spellcasting**: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Requirements ===== | ||
| + | |||
| + | None. | ||
| + | |||
| + | ===== Level Progression ===== | ||
| + | |||
| + | ^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ | ||
| + | | 1st | +0 | +0 | +2 | +0 | Sneak Attack +1d6, __Trap | ||
| + | | 2nd | +1 | +0 | +3 | +0 | Evasion | | ||
| + | | 3rd | +2 | +1 | +3 | +1 | Uncanny Dodge, Sneak Attack +2d6 | | ||
| + | | 4th | +3 | +1 | +4 | +1 | | | ||
| + | | 5th | +3 | +1 | +4 | +1 | Sneak Attack +3d6 | | ||
| + | | 6th | +4 | +2 | +5 | +2 | Uncanny Dodge improves | | ||
| + | | 7th | +5 | +2 | +5 | +2 | Sneak Attack +4d6 | | ||
| + | | 8th | +6 | +2 | +6 | +2 | | | ||
| + | | 9th | +6 | +3 | +6 | +3 | Sneak Attack +5d6 | | ||
| + | | 10th | +7 | +3 | +7 | +3 | __Rogue Special Ability; custom feats available__ | | ||
| + | | 11th | +8 | +3 | +7 | +3 | Uncanny Dodge improves, Sneak Attack +6d6 | | ||
| + | | 12th | +9 | +4 | +8 | +4 | | | ||
| + | | 13th | +9 | +4 | +8 | +4 | Sneak Attack +7d6, __Rogue Special Ability; custom feats available__ | | ||
| + | | 14th | +10 | +4 | +9 | +4 | Uncanny Dodge improves | | ||
| + | | 15th | +11 | +5 | +9 | +5 | Sneak Attack +8d6 | | ||
| + | | 16th | +12 | +5 | +10 | +5 | __Rogue Special Ability; custom feats available__ | | ||
| + | | 17th | +12 | +5 | +10 | +5 | Uncanny Dodge improves, Sneak Attack +9d6 | | ||
| + | | 18th | +13 | +6 | +11 | +6 | | | ||
| + | | 19th | +14 | +6 | +11 | +6 | Sneak Attack +10d6, __Rogue Special Ability; custom feats available__ | | ||
| + | | 20th | +15 | +6 | +12 | +6 | Uncanny Dodge improves | | ||
| + | |||
| + | ===== Class Features ===== | ||
| + | |||
| + | ^ Feature ^ Description ^ | ||
| + | | Sneak Attack | Deals +1d6 damage at Rogue level 1 and an additional +1d6 every 2 Rogue levels thereafter when the target is vulnerable to sneak attacks. This damage is not multiplied on a critical hit; creatures immune to critical hits are immune. Use: Automatic. | | ||
| + | | Evasion | When a Reflex save would halve damage, a successful save prevents all damage. Requires light armor or no armor and does not work while helpless. Use: Automatic. | | ||
| + | | Uncanny Dodge | Retains the Dexterity bonus to AC when flat-footed or attacked by a hidden or invisible creature. From Rogue level 6 it grants +1 on Reflex saves against | ||
| + | | Trap Damage | __Traps set by the Rogue gain additional damage | ||
| + | | Rogue Special Ability | At Rogue levels 10, 13, 16, and 19, the Rogue selects a special ability. __Arkhalia' | ||
| ===== Custom Rogue Special Feats ===== | ===== Custom Rogue Special Feats ===== | ||
| - | **Extended Trap**: Any trap with specified duration | + | ^ Feat ^ Description ^ Use ^ |
| + | | Extended Trap | Any trap with specified duration | ||
| + | | Widen Trap | Any trap that can target more than one target has its area of effect doubled; no effect on single-target traps. | Automatic | | ||
| + | | Secured Trap Handling | Your traps no longer harm you or your allies. | Automatic | | ||
| + | | Manual Trap Explosion | Manually trigger a selected trap as if someone stepped into it; single-target traps have no effect. | Selected | | ||
| + | | Timestop Trap | Sets a magical trap that casts a weaker Time Stop; for 10 seconds, time slows for all but the rogue. | Selected | | ||
| + | |||
| + | ===== Epic Rogue ===== | ||
| - | **Widen Trap**: Any trap, that can target more than one target will have its area of effect doubled. Note, that this feat has no effect on single target traps. | + | **Hit Die**: d6. |
| + | **Skill Points**: 8 + Int Modifier. | ||
| - | **Secured Trap Handling**: Your traps will no longer harm you or your allies. | + | **Epic Bonus Feats**: one bonus feat every 4 class levels after level 20. |
| - | **Manual Trap Explosion**: You can manually make selected trap to trigger as if someone stepped into it. Note that single-target traps will have no effect (as they would trigger already if there was enemy in them). | + | **Epic Rogue Bonus Feats List**: |
| + | Epic Improved Sneak Attack, Epic Blinding Speed, Epic Reputation, Epic Skill Focus, Epic Superior Initiative, Epic Dodge, Sneak Attack of Opportunity, | ||
| - | **Timestop Trap**: This ability allows the rogue to set a magical trap that casts a weaker version of the high-level Time Stop spell. For 10 seconds, the flow of time slows for all but the rogue. Often, a rogue will use this trap to get behind an opponent for a free attack | ||
en/class-changes/rogue.txt · Last modified: 2026/07/11 14:59 by narsil
