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en:class-changes:rogue [2026/03/11 20:26] – [Rogue] - updated information re: trap damage from rogue levels ethen:class-changes:rogue [2026/07/11 14:59] (current) – refactor narsil
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 ====== Rogue ====== ====== Rogue ======
-  gains extra damage from traps he sets based on number of Rogue levels + 
-  * can select custom feats on his special rogue bonus see below+{{:en:class-changes:rogue.png?nolink&400 |}} 
 + 
 +Rogues are skill-heavy specialists with sneak attacks, trap handling, evasion, uncanny dodge, and special bonus feats. 
 + 
 +**Class Type**: Base class. 
 +**Hit Die**: d6. 
 +**Proficiencies**: All simple weapons, plus rapier, shortbow, short sword, and light armor. 
 +**Skill Points**: 8 + Int Modifier. 
 +**Class Skills**: Bluff, Disable Trap, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pick Pocket, Search, Set Trap, Spot, Tumble, Use Magic Device. 
 +**Primary Saving throw(s)**: Reflex. 
 +**Base Attack Bonus**: +3/4 levels. 
 +**Primary Ability**: Dexterity. 
 +**Maximum Level**: None. 
 +**Spellcasting**: None. 
 + 
 +---- 
 + 
 +===== Requirements ===== 
 + 
 +None. 
 + 
 +===== Level Progression ===== 
 + 
 +^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ 
 +| 1st | +0 | +0 | +2 | +0 | Sneak Attack +1d6, __Trap damage scales with Rogue levels__ | 
 +| 2nd | +1 | +0 | +3 | +0 | Evasion | 
 +| 3rd | +2 | +1 | +3 | +1 | Uncanny Dodge, Sneak Attack +2d6 | 
 +| 4th | +3 | +1 | +4 | +1 |  | 
 +| 5th | +3 | +1 | +4 | +1 | Sneak Attack +3d6 | 
 +| 6th | +4 | +2 | +5 | +2 | Uncanny Dodge improves | 
 +| 7th | +5 | +2 | +5 | +2 | Sneak Attack +4d6 | 
 +| 8th | +6 | +2 | +6 | +2 |  | 
 +| 9th | +6 | +3 | +6 | +3 | Sneak Attack +5d6 | 
 +| 10th | +7 | +3 | +7 | +3 | __Rogue Special Ability; custom feats available__ | 
 +| 11th | +8 | +3 | +7 | +3 | Uncanny Dodge improves, Sneak Attack +6d6 | 
 +| 12th | +9 | +4 | +8 | +4 |  | 
 +| 13th | +9 | +4 | +8 | +4 | Sneak Attack +7d6, __Rogue Special Ability; custom feats available__ | 
 +| 14th | +10 | +4 | +9 | +4 | Uncanny Dodge improves | 
 +| 15th | +11 | +5 | +9 | +5 | Sneak Attack +8d6 | 
 +| 16th | +12 | +5 | +10 | +5 | __Rogue Special Ability; custom feats available__ | 
 +| 17th | +12 | +5 | +10 | +5 | Uncanny Dodge improves, Sneak Attack +9d6 | 
 +| 18th | +13 | +6 | +11 | +6 |  | 
 +| 19th | +14 | +6 | +11 | +6 | Sneak Attack +10d6, __Rogue Special Ability; custom feats available__ | 
 +| 20th | +15 | +6 | +12 | +6 | Uncanny Dodge improves | 
 + 
 +===== Class Features ===== 
 + 
 +^ Feature ^ Description ^ 
 +| Sneak Attack | Deals +1d6 damage at Rogue level 1 and an additional +1d6 every 2 Rogue levels thereafter when the target is vulnerable to sneak attacks. This damage is not multiplied on a critical hit; creatures immune to critical hits are immune. Use: Automatic. | 
 +| Evasion | When a Reflex save would halve damage, a successful save prevents all damage. Requires light armor or no armor and does not work while helpless. Use: Automatic. | 
 +| Uncanny Dodge | Retains the Dexterity bonus to AC when flat-footed or attacked by a hidden or invisible creature. From Rogue level 6 it grants +1 on Reflex saves against traps; this bonus improves at levels 11, 14, 17, and 20, then by another +1 every 3 Rogue levels. Use: Automatic. | 
 +| Trap Damage | __Traps set by the Rogue gain additional damage based on the character'Rogue levels.__ Use: Automatic. | 
 +| Rogue Special Ability | At Rogue levels 10, 13, 16, and 19, the Rogue selects a special ability. __Arkhalia'custom Rogue feats can be selected in these slots.__ Use: Automatic. |
  
 ===== Custom Rogue Special Feats ===== ===== Custom Rogue Special Feats =====
  
-**Extended Trap**: Any trap with specified duration will have its duration doubled.+^ Feat ^ Description ^ Use ^ 
 +Extended Trap Any trap with specified duration has its duration doubled. | Automatic | 
 +| Widen Trap | Any trap that can target more than one target has its area of effect doubled; no effect on single-target traps. | Automatic | 
 +| Secured Trap Handling | Your traps no longer harm you or your allies. | Automatic | 
 +| Manual Trap Explosion | Manually trigger a selected trap as if someone stepped into it; single-target traps have no effect. | Selected | 
 +| Timestop Trap | Sets a magical trap that casts a weaker Time Stop; for 10 seconds, time slows for all but the rogue. | Selected | 
 + 
 +===== Epic Rogue =====
  
-**Widen Trap**: Any trap, that can target more than one target will have its area of effect doubledNote, that this feat has no effect on single target traps.+**Hit Die**: d6. 
 +**Skill Points**: 8 + Int Modifier.
  
-**Secured Trap Handling**: Your traps will no longer harm you or your allies.+**Epic Bonus Feats**: one bonus feat every 4 class levels after level 20.
  
-**Manual Trap Explosion**: You can manually make selected trap to trigger as if someone stepped into it. Note that single-target traps will have no effect (as they would trigger already if there was enemy in them).+**Epic Rogue Bonus Feats List**: 
 +Epic Improved Sneak Attack, Epic Blinding Speed, Epic Reputation, Epic Skill Focus, Epic Superior Initiative, Epic Dodge, Sneak Attack of Opportunity, Dexterous Will, Dexterous Fortitude, Lingering Damage, Trap Sense.
  
-**Timestop Trap**: This ability allows the rogue to set a magical trap that casts a weaker version of the high-level Time Stop spell. For 10 seconds, the flow of time slows for all but the rogue. Often, a rogue will use this trap to get behind an opponent for a free attack 
en/class-changes/rogue.txt · Last modified: 2026/07/11 14:59 by narsil