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en:class-changes:ranger [2025/01/17 01:42] – external edit 127.0.0.1en:class-changes:ranger [2026/07/11 14:56] (current) – refactor narsil
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 ====== Ranger ====== ====== Ranger ======
-  * animal companion can be summoned at level + 
-  animal companion level is equal to the sum of ranger+druid levels +{{:en:class-changes:ranger.png?nolink&400 |}} 
-  favored enemy bonus is +2 instead of +1 at pre-epic levels + 
-  * each favoured enemy gives +1 bonus vsFE +Rangers are wilderness warriors with favored enemies, tracking talents, animal companions, combat style feats, and divine nature spellcasting. 
-  gains Woodland Stride at 7 + 
-  gains Evasion at 9 +**Class Type**: Base class. 
-  gains Hide in Plain Sight at 17 +**Hit Die**: d10. 
-  * spell selection changeslongstrider (new spell1barkskin 2owls wisdom 2endurance 2spike growth 2+**Proficiencies**: Simple weapons, martial weapons, light armor, medium armor, and shields. 
 +**Skill Points**: + Int Modifier. 
 +**Class Skills**: Animal Empathy, Concentration, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Ride, Search, Set Trap, Spot. 
 +**Primary Saving throw(s)**: Fortitude, Reflex. 
 +**Base Attack Bonus**: +1/level
 +**Primary Ability**: Wisdom. 
 +**Maximum Level**: None. 
 +**Spellcasting**: Divine, Wisdom-based. 
 + 
 +---- 
 + 
 +===== Requirements ===== 
 + 
 +None. 
 + 
 +===== Level Progression ===== 
 + 
 +^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ 
 +| 1st | +1 | +2 | +2 | +0 | Trackless Step, Dual-Wield, __Favored Enemy: initial bonus +2__ | 
 +| 2nd | +2 | +3 | +3 | +0 |  
 +| 3rd | +3 | +3 | +3 | +1 |  | 
 +| 4th | +4 | +4 | +4 | +1 | __Animal Companion: combined Ranger/Druid level__ | 
 +| 5th | +5 | +4 | +4 | +1 | __Additional Favored Enemy; favored-enemy bonus +1__ | 
 +| 6th | +6 | +5 | +5 | +2 |  | 
 +| 7th | +7 | +5 | +5 | +2 | __Woodland Stride__ | 
 +| 8th | +8 | +6 | +6 | +2 |  | 
 +| 9th | +9 | +6 | +6 | +3 | Improved Two-Weapon Fighting, __Evasion__ | 
 +| 10th | +10 | +7 | +7 | +3 | __Additional Favored Enemy; favored-enemy bonus +1__ | 
 +| 11th | +11 | +7 | +7 | +3 |  
 +| 12th | +12 | +8 | +8 | +4 |  | 
 +| 13th | +13 | +8 | +8 | +4 |  | 
 +| 14th | +14 | +9 | +9 | +4 |  | 
 +| 15th | +15 | +9 | +9 | +5 | __Additional Favored Enemy; favored-enemy bonus +1__ | 
 +| 16th | +16 | +10 | +10 | +5 |  | 
 +| 17th | +17 | +10 | +10 | +5 | __Hide in Plain Sight__ | 
 +| 18th | +18 | +11 | +11 | +6 |  | 
 +| 19th | +19 | +11 | +11 | +6 |  | 
 +| 20th | +20 | +12 | +12 | +6 | __Additional Favored Enemy; favored-enemy bonus +1__ | 
 + 
 +===== Base Spells Per Day ===== 
 + 
 +^ Class level ^ 1st ^ 2nd ^ 3rd ^ 4th ^ 
 +| 1st | - | - | - | - | 
 +| 2nd | - | - | - | - | 
 +| 3rd | - | - | - | - | 
 +| 4th | 0 | - | - | - | 
 +| 5th | 0 | - | - | - | 
 +| 6th | | - | - | - | 
 +| 7th | 1 | - | - | - | 
 +| 8th | 1 | 0 | - | - | 
 +| 9th | 1 | 0 | - | - | 
 +| 10th | 1 | 1 | - | - | 
 +| 11th | 1 | 1 | 0 | - | 
 +| 12th | 1 | 1 | 1 | - | 
 +| 13th | 1 | 1 | 1 | - | 
 +| 14th | 1 | 1 | 1 | 0 | 
 +| 15th | 2 | 1 | 1 | 1 | 
 +| 16th | 2 | 2 | 1 | 1 | 
 +| 17th | 2 | 2 | 2 | 1 | 
 +| 18th | 3 | 2 | 2 | 1 | 
 +| 19th | 3 | 3 | 3 | 2 | 
 +| 20th | 3 | 3 | 3 | 3 | 
 + 
 +These are base spell slots before bonus spell slots from ability scores or items. A value of 0 means the class can cast that spell level only with a bonus spell slot
 + 
 +===== Class Features ===== 
 + 
 +^ Feature ^ Description ^ 
 +| Trackless Step | Grants +4 competence to Hide and Move Silently checks in wilderness areas. Use: Automatic. | 
 +| Woodland Stride | Grants immunity to Grease, Web, and Entangle. __Ranger gains Woodland Stride at level on Arkhalia.__ Use: Automatic. | 
 +| Improved Two-Weapon Fighting | Grants a second off-hand attack at a -5 attack penalty. Use: Automatic. | 
 +| Evasion | When a Reflex save would halve damage, a successful save prevents all damage. Requires light armor or no armor and does not work while helpless. __Ranger gains Evasion at level on Arkhalia.__ Use: Automatic. | 
 +| Hide in Plain Sight | Allows the character to use Hide while observed; disengaging from enemies may still be necessary before hiding successfully. __Ranger gains Hide in Plain Sight at level 17 on Arkhalia.__ Use: Automatic. | 
 +| Animal Companion | Summons an animal companion once per day until it is killed or unsummoned. __Ranger gains Animal Companion at level 4 on Arkhalia; companion level equals combined Ranger and Druid levels.__ Use: Selected. | 
 +| Dual-Wield | While wearing light armor, grants the benefits of Two-Weapon Fighting and Ambidexterity. These benefits are lost in medium or heavy armor. Use: Automatic. | 
 +| Favored Enemy | __The first Favored Enemy grants a +2 bonus at pre-epic levels instead of +1. Each additional Favored Enemy increases the bonus against all favored enemies by +1.__ Use: Automatic. | 
 + 
 +Changed Ranger spells__Longstrider (1st), Barkskin (2nd)Owl's Wisdom (2nd)Endurance (2nd)and Spike Growth (2nd).__ 
 + 
 +===== Ranger Spell List ===== 
 + 
 +Spellcasting ability: Wisdom. 
 + 
 +^ Spell level ^ Spells ^ 
 +| 1st | Camouflage, Cure Light Wounds, Entangle, Grease, Longstrider, Magic Fang, Resist Elements, Summon Nature's Ally I, Ultravision | 
 +| 2nd | Barkskin, Cat's Grace, Endurance, Hold Animal, One with the Land, Owl's Wisdom, Protection from Elements, Sleep, Spike Growth, Summon Nature's Ally II | 
 +| 3rd | Aid, Blade Thirst, Cure Moderate Wounds, Greater Magic Fang, Invisibility Purge, Mass Ultravision, Neutralize Poison, Remove Disease, Summon Nature's Ally III | 
 +| 4th | Animal Growth, Cure Serious Wounds, Freedom of Movement, Mass Camouflage, Polymorph Self, Summon Nature's Ally IV | 
 + 
 +===== Epic Ranger ===== 
 + 
 +**Hit Die**: d10. 
 +**Skill Points**: 4 + Int Modifier. 
 + 
 +**Level 21 - Bane of Enemies**: Weapons used against favored enemies gain +attack and +2d6 damage. 
 + 
 +**Epic Bonus Feats**: one bonus feat every 3 class levels after level 20. 
 + 
 +**Epic Ranger Bonus Feats List**: 
 +Epic Spell Focus, Greater Spell Focus, Epic Bane of Enemies, Epic Blinding Speed, Epic Prowess, Epic Weapon Focus, Epic Improved Combat Casting, Epic Toughness, Epic Perfect Health, Death of Enemies, Improved Favored Enemy I-X, Fast Healing I-III, Two-Weapon Rend, Combat Archery. 
en/class-changes/ranger.txt · Last modified: 2026/07/11 14:56 by narsil