Worshipers of the Orc deity Gruumsh that have put out their own right eye in a bloody and painful ritual. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world.
The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it.
Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style
Class Type: Prestige class.
Hit Die: d12.
Proficiencies: Eye of Gruumsh gain no weapon or armor proficiencies.
Skill Points: 2 + Int Modifier.
Class Skills: Discipline, Heal, Intimidate, Parry, Taunt.
Class-Skill Key Abilities: The eye of Gruumsh's class skills (and the key ability for each skill) are Discipline (Str), Intimidate (Cha), Heal (Wis), Parry (Dex), Ride (Dex) and Taunt (Cha).
Primary Saving Throw(s): Fort.
Base Attack Bonus: +1/level.
Primary Ability: Strength.
Maximum Level: 10.
Spellcasting: None.
Alignment: Chaotic evil, chaotic neutral, neutral evil or true neutral.
Race: Half-Orc or Orc
Feats: Weapon Focus (double weapons).
Base Attack Bonus: +6
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Class Features |
|---|---|---|---|---|---|
| 1 | +1 | +2 | +0 | +0 | Blind-Fight, Command The Horde, Rage 1/day |
| 2 | +2 | +3 | +0 | +0 | Swing Blindly |
| 3 | +3 | +3 | +1 | +1 | Ritual Scarring +1 |
| 4 | +4 | +4 | +1 | +1 | Blinding Spittle 2/day, Rage 2/day |
| 5 | +5 | +4 | +1 | +1 | Blindsight 5 ft., Double Slice |
| 6 | +6 | +5 | +2 | +2 | Ritual Scarring +2 |
| 7 | +7 | +5 | +2 | +2 | Blinding Spittle 4/day |
| 8 | +8 | +6 | +2 | +2 | Blindsight 10 ft., Rage 3/day |
| 9 | +9 | +6 | +3 | +3 | Ritual Scarring +3 |
| 10 | +10 | +7 | +3 | +3 | Double Axe Mastery, Sight Of Gruumsh, Tireless Rage |
| Feature | Level(s) | Description |
|---|---|---|
| Blind-Fight | 1 | Reduces the penalties of fighting unseen opponents and grants a reroll against concealment. Use: Automatic. |
| Command The Horde | 1 | Nearby non-good orcs and half-orcs with fewer Hit Dice gain +2 morale on Will saves while following the character's commands. Use: Automatic. |
| Rage | 1, 4, 8 | Grants daily uses of barbarian-style rage. The current number of uses is shown in the level progression. Use: Selected. |
| Swing Blindly | 2 | While raging, grants an additional +4 Strength but increases the rage Armor Class penalty from –2 to –4. Use: Automatic. |
| Ritual Scarring | 3 | Improves natural armor by +1 at level 3 and by another +1 every three class levels thereafter. Use: Automatic. |
| Blinding Spittle | 4, 7 | Makes a penalized ranged touch attack against a target within 20 feet; a failed Reflex save blinds a sight-dependent target. The current number of daily uses is shown in the level progression. Use: Selected. |
| Blindsight 5 ft. | 5 | Grants blindsight out to 5 feet. Use: Automatic. |
| Double Slice | 5 | At 5th level, an eye of Gruumsh adds his normal (full) strength modifier to all damage rolls made with the off-hand end of the double axe. Use: Automatic. |
| Blindsight 10 ft. | 8 | Extends blindsight to 10 feet. Use: Automatic. |
| Double Axe Mastery | 10 | At 10th level, an eye of Gruumsh can fight with double axe as if it was a two-hand weapon. Any weapon specific mechanic will now consider double axe wielded by eye of Gruumsh as if it was two-handed weapon. This benefit applies to both ends of the double weapon, meaning that each end adds 1.5x strength modifier to its damage rolls. Use: Automatic. |
| Sight Of Gruumsh | 10 | At 10th level, an eye of Gruumsh gains the ability to see the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws and Armor Class from then on. He also does not go unconscious when reduced to negative hit points; however, the character still dies at -10 hit points. Use: Automatic. |
| Tireless Rage | 10 | A barbarian no longer becomes fatigued at the end of his rage. Use: Automatic. |