Table of Contents

Eye of the Gruumsh

Worshipers of the Orc deity Gruumsh that have put out their own right eye in a bloody and painful ritual. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world.
The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it.
Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style

Class Type: Prestige class.
Hit Die: d12.
Proficiencies: Eye of Gruumsh gain no weapon or armor proficiencies.
Skill Points: 2 + Int Modifier.
Class Skills: Discipline, Heal, Intimidate, Parry, Taunt.
Class-Skill Key Abilities: The eye of Gruumsh's class skills (and the key ability for each skill) are Discipline (Str), Intimidate (Cha), Heal (Wis), Parry (Dex), Ride (Dex) and Taunt (Cha).
Primary Saving Throw(s): Fort.
Base Attack Bonus: +1/level.
Primary Ability: Strength.
Maximum Level: 10.
Spellcasting: None.


Requirements

Alignment: Chaotic evil, chaotic neutral, neutral evil or true neutral.
Race: Half-Orc or Orc
Feats: Weapon Focus (double weapons).
Base Attack Bonus: +6

Level Progression

Level Base Attack Bonus Fort Save Ref Save Will Save Class Features
1 +1 +2 +0 +0 Blind-Fight, Command The Horde, Rage 1/day
2 +2 +3 +0 +0 Swing Blindly
3 +3 +3 +1 +1 Ritual Scarring +1
4 +4 +4 +1 +1 Blinding Spittle 2/day, Rage 2/day
5 +5 +4 +1 +1 Blindsight 5 ft., Double Slice
6 +6 +5 +2 +2 Ritual Scarring +2
7 +7 +5 +2 +2 Blinding Spittle 4/day
8 +8 +6 +2 +2 Blindsight 10 ft., Rage 3/day
9 +9 +6 +3 +3 Ritual Scarring +3
10 +10 +7 +3 +3 Double Axe Mastery, Sight Of Gruumsh, Tireless Rage

Class Features

Feature Level(s) Description
Blind-Fight 1 Reduces the penalties of fighting unseen opponents and grants a reroll against concealment. Use: Automatic.
Command The Horde 1 Nearby non-good orcs and half-orcs with fewer Hit Dice gain +2 morale on Will saves while following the character's commands. Use: Automatic.
Rage 1, 4, 8 Grants daily uses of barbarian-style rage. The current number of uses is shown in the level progression. Use: Selected.
Swing Blindly 2 While raging, grants an additional +4 Strength but increases the rage Armor Class penalty from –2 to –4. Use: Automatic.
Ritual Scarring 3 Improves natural armor by +1 at level 3 and by another +1 every three class levels thereafter. Use: Automatic.
Blinding Spittle 4, 7 Makes a penalized ranged touch attack against a target within 20 feet; a failed Reflex save blinds a sight-dependent target. The current number of daily uses is shown in the level progression. Use: Selected.
Blindsight 5 ft. 5 Grants blindsight out to 5 feet. Use: Automatic.
Double Slice 5 At 5th level, an eye of Gruumsh adds his normal (full) strength modifier to all damage rolls made with the off-hand end of the double axe. Use: Automatic.
Blindsight 10 ft. 8 Extends blindsight to 10 feet. Use: Automatic.
Double Axe Mastery 10 At 10th level, an eye of Gruumsh can fight with double axe as if it was a two-hand weapon. Any weapon specific mechanic will now consider double axe wielded by eye of Gruumsh as if it was two-handed weapon. This benefit applies to both ends of the double weapon, meaning that each end adds 1.5x strength modifier to its damage rolls. Use: Automatic.
Sight Of Gruumsh 10 At 10th level, an eye of Gruumsh gains the ability to see the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws and Armor Class from then on. He also does not go unconscious when reduced to negative hit points; however, the character still dies at -10 hit points. Use: Automatic.
Tireless Rage 10 A barbarian no longer becomes fatigued at the end of his rage. Use: Automatic.