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en:class-changes:gruumsh-eye [2024/04/01 10:26] – Gruumsh buffs from 4.3.2024 shadooowen:class-changes:gruumsh-eye [2026/08/04 10:53] (current) – pages standarization narsil
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-(PRESTIGE CLASS)+====== Eye of the Gruumsh ====== 
 + 
 +{{:en:class-changes:gruumsh.jpg?nolink&400 |}} 
 Worshipers of the Orc deity Gruumsh that have put out their own right eye in a bloody and painful ritual. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world. Worshipers of the Orc deity Gruumsh that have put out their own right eye in a bloody and painful ritual. These living martyrs to Gruumsh are some of the toughest orcs and half-orcs in the world.
 The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it. The eye of Gruumsh is a true prestige class in the sense that all orcs respect those who achieve it.
 Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style Barbarians gain the most value from this prestige class, since it encourages raging as a fighting style
  
-**Hit Die**: d12 +**Class Type**: Prestige class. 
-**Proficiencies**: Simple and Martial Weapons, Light, and Medium Armor Proficiency, Shields+**Hit Die**: d12. 
 +**Proficiencies**: Eye of Gruumsh gain no weapon or armor proficiencies.
 **Skill Points**: 2 + Int Modifier. **Skill Points**: 2 + Int Modifier.
-**Primary Saving throw(s)**: fortitude.+**Class Skills**: Discipline, Heal, Intimidate, Parry, Taunt. 
 +**Class-Skill Key Abilities**: The eye of Gruumsh's class skills (and the key ability for each skill) are Discipline (Str), Intimidate (Cha), Heal (Wis), Parry (Dex), Ride (Dex) and Taunt (Cha). 
 +**Primary Saving Throw(s)**: Fort.
 **Base Attack Bonus**: +1/level. **Base Attack Bonus**: +1/level.
 +**Primary Ability**: Strength.
 +**Maximum Level**: 10.
 +**Spellcasting**: None.
 +
 +----
 +
 +===== Requirements =====
 +
 +**Alignment**: Chaotic evil, chaotic neutral, neutral evil or true neutral.
 +**Race**: Half-Orc or Orc
 +**Feats**: Weapon Focus (double weapons).
 +**Base Attack Bonus**: +6
 +
 +===== Level Progression =====
  
-REQUIREMENTS:+^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Class Features ^ 
 +| 1 | +1 | +2 | +0 | +0 | Blind-Fight, Command The Horde, Rage 1/day | 
 +| 2 | +2 | +3 | +0 | +0 | Swing Blindly | 
 +| 3 | +3 | +3 | +1 | +1 | Ritual Scarring +1 | 
 +| 4 | +4 | +4 | +1 | +1 | Blinding Spittle 2/day, Rage 2/day | 
 +| 5 | +5 | +4 | +1 | +1 | Blindsight 5 ft., Double Slice | 
 +| 6 | +6 | +5 | +2 | +2 | Ritual Scarring +2 | 
 +| 7 | +7 | +5 | +2 | +2 | Blinding Spittle 4/day | 
 +| 8 | +8 | +6 | +2 | +2 | Blindsight 10 ft., Rage 3/day | 
 +| 9 | +9 | +6 | +3 | +3 | Ritual Scarring +3 | 
 +| 10 | +10 | +7 | +3 | +3 | Double Axe Mastery, Sight Of Gruumsh, Tireless Rage |
  
-Alignment: Chaotic evil, choatic neutral, or neutral evil. +===== Class Features =====
-Race: Half-Orc or Orc +
-Feats: Exotic Weapon Proficiency (Double Axe), Weapon Focus (Double Axe). +
-Base Attack Bonus: +6+
  
-ABILITIES:+^ Feature ^ Level(s) ^ Description ^ 
 +| Blind-Fight | 1 | Reduces the penalties of fighting unseen opponents and grants a reroll against concealment. UseAutomatic. | 
 +| Command The Horde | 1 | Nearby non-good orcs and half-orcs with fewer Hit Dice gain +2 morale on Will saves while following the character's commands. Use: Automatic. | 
 +| Rage | 1, 4, 8 | Grants daily uses of barbarian-style rage. The current number of uses is shown in the level progression. Use: Selected. | 
 +| Swing Blindly | 2 | While raging, grants an additional +4 Strength but increases the rage Armor Class penalty from –2 to –4. Use: Automatic. | 
 +| Ritual Scarring | 3 | Improves natural armor by +1 at level 3 and by another +1 every three class levels thereafter. Use: Automatic. | 
 +| Blinding Spittle | 4, 7 | Makes a penalized ranged touch attack against a target within 20 feet; a failed Reflex save blinds a sight-dependent target. The current number of daily uses is shown in the level progression. Use: Selected. | 
 +| Blindsight 5 ft. | 5 | Grants blindsight out to 5 feet. Use: Automatic. | 
 +| Double Slice | 5 | At 5th level, an eye of Gruumsh adds his normal (full) strength modifier to all damage rolls made with the off-hand end of the double axe. Use: Automatic. | 
 +| Blindsight 10 ft. | 8 | Extends blindsight to 10 feet. Use: Automatic. | 
 +| Double Axe Mastery | 10 | At 10th level, an eye of Gruumsh can fight with double axe as if it was a two-hand weapon. Any weapon specific mechanic will now consider double axe wielded by eye of Gruumsh as if it was two-handed weapon. This benefit applies to both ends of the double weapon, meaning that each end adds 1.5x strength modifier to its damage rolls. Use: Automatic. | 
 +| Sight Of Gruumsh | 10 | At 10th level, an eye of Gruumsh gains the ability to see the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws and Armor Class from then on. He also does not go unconscious when reduced to negative hit points; however, the character still dies at -10 hit points. Use: Automatic. | 
 +| Tireless Rage | 10 | A barbarian no longer becomes fatigued at the end of his rage. Use: Automatic. |
  
-Level 
-1: Blind-Fight. 
- Command the Horde 
- Rage 1/day. 
-2. Swing Blindly - The character's rage's become more powerful granting a +4 strength bonus, while also suffering a -4 armor bonus while raging. 
-3: Ritual Scarring - Through frequent disfiguration of his own skin, the eye of Gruumsh gains a +1 natural armor bonus. 
-4: Blinding Spittle - The character can spit their stomach acid into a target's eyes 2/day. 
- Rage 2/day. 
-5: Blindsight - The character gains blindsight in a 5 foot radius. 
-6: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +2. 
-7: Blinding Spittle 4/day. 
-8: Blindsight 10 foot radius. 
- Rage 3/day. 
-9: Ritual Scarring - The eye of Gruumsh's natural armor bonus increases to +3. 
-10: Sight of Gruumsh - The character gains a +2 morale bonus to AC and all saving throws. 
- Remain Conscious - character keeps fighting even with minut hitpoints up to -10. 
- Tireless Rage - no longer fatigued after rage. 
en/class-changes/gruumsh-eye.1711967213.txt.gz · Last modified: 2024/04/01 10:26 by shadooow