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en:class-changes:gruumsh-eye [2026/08/04 10:53] – pages standarization narsilen:class-changes:gruumsh-eye [2026/10/03 19:32] (current) – Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining narsil
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 **Skill Points**: 2 + Int Modifier. **Skill Points**: 2 + Int Modifier.
 **Class Skills**: Discipline, Heal, Intimidate, Parry, Taunt. **Class Skills**: Discipline, Heal, Intimidate, Parry, Taunt.
-**Class-Skill Key Abilities**: The eye of Gruumsh's class skills (and the key ability for each skill) are Discipline (Str), Intimidate (Cha), Heal (Wis), Parry (Dex), Ride (Dex) and Taunt (Cha).+**Class-Skill Key Abilities**: The eye of Gruumsh's class skills (and the key ability for each skill) are Discipline (Str), Intimidate (Cha), Heal (Wis), Parry (Dex) and Taunt (Cha).
 **Primary Saving Throw(s)**: Fort. **Primary Saving Throw(s)**: Fort.
 **Base Attack Bonus**: +1/level. **Base Attack Bonus**: +1/level.
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 | 8 | +8 | +6 | +2 | +2 | Blindsight 10 ft., Rage 3/day | | 8 | +8 | +6 | +2 | +2 | Blindsight 10 ft., Rage 3/day |
 | 9 | +9 | +6 | +3 | +3 | Ritual Scarring +3 | | 9 | +9 | +6 | +3 | +3 | Ritual Scarring +3 |
-| 10 | +10 | +7 | +3 | +3 | Double Axe Mastery, Sight Of Gruumsh, Tireless Rage |+| 10 | +10 | +9 | +5 | +5 | Double Axe Mastery, Sight Of Gruumsh, Tireless Rage | 
 + 
 +These saving-throw values include the +2 bonus from Sight of Gruumsh; do not add it again.
  
 ===== Class Features ===== ===== Class Features =====
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 | Rage | 1, 4, 8 | Grants daily uses of barbarian-style rage. The current number of uses is shown in the level progression. Use: Selected. | | Rage | 1, 4, 8 | Grants daily uses of barbarian-style rage. The current number of uses is shown in the level progression. Use: Selected. |
 | Swing Blindly | 2 | While raging, grants an additional +4 Strength but increases the rage Armor Class penalty from –2 to –4. Use: Automatic. | | Swing Blindly | 2 | While raging, grants an additional +4 Strength but increases the rage Armor Class penalty from –2 to –4. Use: Automatic. |
-| Ritual Scarring | 3 | Improves natural armor by +1 at level 3 and by another +1 every three class levels thereafter. Use: Automatic. |+| Ritual Scarring | 3, 6, 9 | Improves natural armor by +1 at level 3 and by another +1 every three class levels thereafter. Use: Automatic. |
 | Blinding Spittle | 4, 7 | Makes a penalized ranged touch attack against a target within 20 feet; a failed Reflex save blinds a sight-dependent target. The current number of daily uses is shown in the level progression. Use: Selected. | | Blinding Spittle | 4, 7 | Makes a penalized ranged touch attack against a target within 20 feet; a failed Reflex save blinds a sight-dependent target. The current number of daily uses is shown in the level progression. Use: Selected. |
 | Blindsight 5 ft. | 5 | Grants blindsight out to 5 feet. Use: Automatic. | | Blindsight 5 ft. | 5 | Grants blindsight out to 5 feet. Use: Automatic. |
en/class-changes/gruumsh-eye.txt · Last modified: 2026/10/03 19:32 by narsil