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en:class-changes:frenziedberserker [2025/02/21 08:30] shadooowen:class-changes:frenziedberserker [2026/08/04 10:44] (current) – page standarization narsil
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 ====== Frenzied Berserker ====== ====== Frenzied Berserker ======
-{{:en:class-changes:frenziedberserker.jpg?nolink |}} 
-The random madness of the thunderstorm and the unpredictability of the slaadi come together in the soul of the Frenzied Berserker. Unlike most other characters, she does not fight to achieve some heroic goal or defeat a loathsome villain. Those are mere excuses - it is the thrill of combat that draws her. For the Frenzied Berserker, the insanity of battle is much like an addictive drug - she must constantly seek out more conflict to feed her craving for battle. 
  
 +{{:en:class-changes:frenziedberserker.jpg?nolink&400 |}}
 +
 +The random madness of the thunderstorm and the unpredictability of the slaadi come together in the soul of the Frenzied Berserker. Unlike most other characters, he does not fight to achieve some heroic goal or defeat a loathsome villain. Those are mere excuses - it is the thrill of combat that draws her. For the Frenzied Berserker, the insanity of battle is much like an addictive drug - he must constantly seek out more conflict to feed her craving for battle.
 +
 +**Class Type**: Prestige class.
 **Hit Die**: d12. **Hit Die**: d12.
 **Proficiencies**: Frenzied Berserkers gain no weapon or armor proficiencies. **Proficiencies**: Frenzied Berserkers gain no weapon or armor proficiencies.
 **Skill Points**: 2 + Int Modifier. **Skill Points**: 2 + Int Modifier.
-**Primary Saving throw(s)**: fortitude.+**Class Skills**: Discipline, Heal, Intimidate, Parry, Ride. 
 +**Primary Saving Throw(s)**: Fort.
 **Base Attack Bonus**: +1/level. **Base Attack Bonus**: +1/level.
 +**Primary Ability**: Strength.
 +**Maximum Level**: 10.
 +**Spellcasting**: None.
 +
 +----
 +
 +===== Requirements =====
 +
 +**Alignment**: Non-lawful
 +**Base Attack Bonus**: +6.
 +**Feats**: Barbarian's Rage, Cleave, Intimidating Rage, Power Attack.
 +**Special**: a book of Frenzied Berserker is required to unlock the class.
 +
 +===== Level Progression =====
 +
 +^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Class Features ^
 +| 1 | +1 | +2 | +0 | +0 | Cancel Frenzy, Frenzy, Rage 1/day |
 +| 2 | +2 | +3 | +0 | +0 | Great Cleave, Remain Conscious |
 +| 3 | +3 | +3 | +1 | +1 | Rage 2/day |
 +| 4 | +4 | +4 | +1 | +1 | Fearless Frenzy |
 +| 5 | +5 | +4 | +1 | +1 | Enhanced Power Attack, Rage 3/day |
 +| 6 | +6 | +5 | +2 | +2 | Inspire Frenzy 1/day |
 +| 7 | +7 | +5 | +2 | +2 | Deathless Frenzy, Rage 4/day |
 +| 8 | +8 | +6 | +2 | +2 | Greater Frenzy, Inspire Frenzy 2/day |
 +| 9 | +9 | +6 | +3 | +3 | Rage 5/day |
 +| 10 | +10 | +7 | +3 | +3 | Inspire Frenzy 3/day, Supreme Power Attack, Tireless Frenzy |
  
-REQUIREMENTS:+===== Class Features =====
  
-Alignment: Non-lawful +^ Feature ^ Level(s) ^ Description ^ 
-Base Attack Bonus: +6. +| Cancel Frenzy | 1 | Upon activation the player makes a Will Save DC 20. If they pass they will save, then frenzy is ended. UseAutomatic. | 
-Feats: Barbarian'Rage, Cleave, Intimidating Rage, Power Attack+| Frenzy | 1 | Upon entering a frenzy, gain +6 Strength (+10 at level 8) and an additional attack per round, but take a -4 Armor Class penalty and 2 damage each roundIt lasts 3 + Constitution modifier rounds, expends a Barbarian Rage daily useand compels attacks against the nearest target, including allies. Use: Selected. | 
-Special: a book of Frenzied Berserker is required to unlock the class.+| Great Cleave | 2 | Allows additional cleave attacks after dropping an opponentsubject to the feat's normal conditions. Use: Automatic. | 
 +| Remain Conscious | 2 | You have a tenacity of will that supports you even when things look bleak. After your hit points are reduced to 0 or below, you may take one partial action on your turn every round until you reach -10 hit points. Use: Automatic. | 
 +Rage | 13, 5, 7, 9 | Grants daily uses of barbarian-style rageThe current number of uses is shown in the level progression. Use: Selected. | 
 +| Fearless Frenzy | 4 | At 4th level, when the Frenzied Berserker is under the effects of Frenzy, he is immune to fear. This bonus is in additon to all benefits and penalties granted by Frenzy itself. UseAutomatic. | 
 +| Enhanced Power Attack | 5 | Beginning at 5th level, frenzied berserker with this feat can make powerful but ungainly attacks. When Enhanced Power Attack is selected, it grants a +5 bonus to the damage roll, but at the cost of -5 to the attack roll. renzied Berserker wielding a two-handed weapon instead adds +10 to the damage dealt with this feat. Use: Selected. | 
 +| Inspire Frenzy | 6 | Causes nearby party members within 10 feet to enter a frenzy. Use: Selected. | 
 +| Deathless Frenzy | 7 | At 7th level, when the Frenzied Berserker is under the effects of Frenzy, he is immune to death spells. This bonus is in additon to all benefits and penalties granted by Frenzy itself. Use: Automatic. | 
 +| Greater Frenzy | 8 | Starting at 8th level, the character's bonus to Strength during a frenzy becomes +10 instead of +6. Use: Automatic. | 
 +| Supreme Power Attack | 10 | A 10th-level frenzied berserker with this feat can make powerful but ungainly attacks. When Supreme Power Attack is selected, it grants a +10 bonus to the damage roll, but at the cost of -10 to the attack roll. renzied Berserker wielding a two-handed weapon instead adds +20 to the damage dealt with this feat. Use: Selected. | 
 +| Tireless Frenzy | 10 | A 10th-level frenzied berserker no longer becomes fatigued after a frenzy. Use: Automatic|
  
-ABILITIES:+===== Notes =====
  
-Levels +* Frenzy does not stack with [[https://nwn.fandom.com/wiki/Barbarian_rage|Barbarian rage]]Each ability overrides the other when used (so Barbarian rage can be used to cancel Frenzy)
-1Frenzy - Adds extra attack, increases strength +6, reduces AC -4, takes 2 damage per round and attacks nearest target (friends included), useable once per dayLasts for rounds equal to 3 + constitution modifier. +Frenzy strength bonus doesn't count towards +18 cap (same as [[en:class-changes#barbarian|Barbarian]], but they don't stack)
-2: Great Cleave - Like Cleave, except upon killing an enemy there is no limit to subsequent attacks.Remain Conscious - Player is alive until they hit -10 HP. +
-3: Frenzy - Can be used twice a day. +
-4: Deathless Frenzy - +20 vampiric regeneration while in frenzy. +
-5: Frenzy - Can be used three times a day. +
-Enhanced Power Attack - Berserker gains extra 50% damage bonus when using (improved) power attack. +
-6: Inspire Frenzy -  Causes friendly party members within a 10 ft radius to enter a frenzy. +
-7: Frenzy - Four uses a day+
-8: Greater Frenzy - Bonus to strength during a frenzy becomes +10 instead of +6. +
-Inspire Frenzy - Increases to two uses a day. +
-9Frenzy Five uses a day. +
-10: Inspire Frenzy - Three uses a day. +
-Supreme Power Attack - Berserker gains extra 100% damage bonus when using (improvedpower attack. +
-Tireless Frenzy - No longer fatigued after a frenzy.+
  
  
-==== Notes ==== 
-  * Frenzy does not stack with [[https://nwn.fandom.com/wiki/Barbarian_rage|Barbarian rage]]. Each ability overrides the other when used (so Barbarian rage can be used to cancel Frenzy). 
-  * Frenzy strength bonus doesn't count towards +12 cap (same as [[en:class-changes#barbarian|Barbarian]], but they don't stack) 
en/class-changes/frenziedberserker.1740126618.txt.gz · Last modified: 2025/02/21 08:30 by shadooow