====== Fighter ====== {{:en:class-changes:fighter.png?nolink&400 |}} Fighters are adaptable martial specialists whose broad weapon and armor training supports archery, shield fighting, two-weapon combat, heavy weapons, and specialized tactical feats. **Class Type**: Base class. **Hit Die**: d10. **Proficiencies**: Simple weapons, martial weapons, light armor, medium armor, heavy armor, and shields. **Skill Points**: 2 + Int Modifier. **Class Skills**: Discipline, Heal, Parry, Ride, Concentration, Craft Armor, Craft Trap, Craft Weapon, Lore. **Primary Saving throw(s)**: Fortitude. **Base Attack Bonus**: +1/level. **Primary Ability**: Strength. **Maximum Level**: None. **Spellcasting**: None. ---- ===== Requirements ===== None. ===== Level Progression ===== ^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^ | 1st | +1 | +2 | +0 | +0 | Bonus Feat | | 2nd | +2 | +3 | +0 | +0 | Bonus Feat | | 3rd | +3 | +3 | +1 | +1 | | | 4th | +4 | +4 | +1 | +1 | Bonus Feat | | 5th | +5 | +4 | +1 | +1 | | | 6th | +6 | +5 | +2 | +2 | Bonus Feat | | 7th | +7 | +5 | +2 | +2 | | | 8th | +8 | +6 | +2 | +2 | Bonus Feat | | 9th | +9 | +6 | +3 | +3 | | | 10th | +10 | +7 | +3 | +3 | Bonus Feat | | 11th | +11 | +7 | +3 | +3 | | | 12th | +12 | +8 | +4 | +4 | Bonus Feat | | 13th | +13 | +8 | +4 | +4 | | | 14th | +14 | +9 | +4 | +4 | Bonus Feat | | 15th | +15 | +9 | +5 | +5 | | | 16th | +16 | +10 | +5 | +5 | Bonus Feat | | 17th | +17 | +10 | +5 | +5 | | | 18th | +18 | +11 | +6 | +6 | Bonus Feat | | 19th | +19 | +11 | +6 | +6 | | | 20th | +20 | +12 | +6 | +6 | Bonus Feat | ===== Class Features ===== ^ Feature ^ Description ^ | Bonus Feat | Selects one feat from the Fighter bonus-feat list at level 1 and every even Fighter level. The character must meet the selected feat's prerequisites. Use: Automatic. | ===== Fighter Bonus Feats ===== Weapon Specialization, Called Shot, Cleave, Deflect Arrows, Disarm, Dodge, Improved Critical, Improved Disarm, Improved Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot, Precise Shot, Power Attack, Rapid Shot, Rapid Reload, Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Expertise, Improved Expertise, Great Cleave, Spring Attack, Blind Fight, Whirlwind Attack, Mounted Combat, Mounted Archery, Greater Weapon Focus, Greater Weapon Specialization, __Two-Weapon Defense__, __Improved Two-Weapon Defense__, __Greater Two-Weapon Defense__, __Oversized Two-Weapon Fighting__, __Crossbow Sniper__, __Brutal Throw__, __Feint__, __Shield Slam__. ===== Arkhalia Weapon Feats ===== __Weapon Focus, Weapon Specialization, Improved Critical, Greater Weapon Focus, Greater Weapon Specialization, Epic Weapon Focus, Epic Weapon Specialization, Overwhelming Critical, and Devastating Critical select a [[en:ruleset#weapons|weapon group]] instead of one weapon.__ __The Fighter bonus-feat list also includes Two-Weapon Defense I-III, Oversized Two-Weapon Fighting, Crossbow Sniper, Brutal Throw, Feint, Shield Slam, Infinite Deflection, Two-Weapon Rend, and Combat Archery when their prerequisites are met.__ ===== Epic Fighter ===== **Hit Die**: d10. **Skill Points**: 2 + Int Modifier. **Epic Bonus Feats**: one bonus feat every 2 class levels after level 20. **Epic Fighter Bonus Feats List**: Epic Armor Skin, Epic Damage Reduction, Devastating Critical, Epic Prowess, Epic Weapon Focus, Epic Weapon Specialization, Overwhelming Critical, Epic Toughness, Epic Improved Stunning Fist, Improved Whirlwind Attack, Epic Superior Initiative, __Infinite Deflection__, __Two-Weapon Rend__, __Combat Archery__.