====== Fighter ======
{{:en:class-changes:fighter.png?nolink&400 |}}
Fighters are adaptable martial specialists whose broad weapon and armor training supports archery, shield fighting, two-weapon combat, heavy weapons, and specialized tactical feats.
**Class Type**: Base class.
**Hit Die**: d10.
**Proficiencies**: Simple weapons, martial weapons, light armor, medium armor, heavy armor, and shields.
**Skill Points**: 2 + Int Modifier.
**Class Skills**: Discipline, Heal, Parry, Ride, Concentration, Craft Armor, Craft Trap, Craft Weapon, Lore.
**Primary Saving throw(s)**: Fortitude.
**Base Attack Bonus**: +1/level.
**Primary Ability**: Strength.
**Maximum Level**: None.
**Spellcasting**: None.
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===== Requirements =====
None.
===== Level Progression =====
^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Special ^
| 1st | +1 | +2 | +0 | +0 | Bonus Feat |
| 2nd | +2 | +3 | +0 | +0 | Bonus Feat |
| 3rd | +3 | +3 | +1 | +1 | |
| 4th | +4 | +4 | +1 | +1 | Bonus Feat |
| 5th | +5 | +4 | +1 | +1 | |
| 6th | +6 | +5 | +2 | +2 | Bonus Feat |
| 7th | +7 | +5 | +2 | +2 | |
| 8th | +8 | +6 | +2 | +2 | Bonus Feat |
| 9th | +9 | +6 | +3 | +3 | |
| 10th | +10 | +7 | +3 | +3 | Bonus Feat |
| 11th | +11 | +7 | +3 | +3 | |
| 12th | +12 | +8 | +4 | +4 | Bonus Feat |
| 13th | +13 | +8 | +4 | +4 | |
| 14th | +14 | +9 | +4 | +4 | Bonus Feat |
| 15th | +15 | +9 | +5 | +5 | |
| 16th | +16 | +10 | +5 | +5 | Bonus Feat |
| 17th | +17 | +10 | +5 | +5 | |
| 18th | +18 | +11 | +6 | +6 | Bonus Feat |
| 19th | +19 | +11 | +6 | +6 | |
| 20th | +20 | +12 | +6 | +6 | Bonus Feat |
===== Class Features =====
^ Feature ^ Description ^
| Bonus Feat | Selects one feat from the Fighter bonus-feat list at level 1 and every even Fighter level. The character must meet the selected feat's prerequisites. Use: Automatic. |
===== Fighter Bonus Feats =====
Weapon Specialization, Called Shot, Cleave, Deflect Arrows, Disarm, Dodge, Improved Critical, Improved Disarm, Improved Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon Fighting,
Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot, Precise Shot, Power Attack, Rapid Shot, Rapid Reload, Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus,
Expertise, Improved Expertise, Great Cleave, Spring Attack, Blind Fight, Whirlwind Attack, Mounted Combat, Mounted Archery, Greater Weapon Focus, Greater Weapon Specialization, __Two-Weapon Defense__, __Improved Two-Weapon Defense__,
__Greater Two-Weapon Defense__, __Oversized Two-Weapon Fighting__, __Crossbow Sniper__, __Brutal Throw__, __Feint__, __Shield Slam__.
===== Arkhalia Weapon Feats =====
__Weapon Focus, Weapon Specialization, Improved Critical, Greater Weapon Focus, Greater Weapon Specialization, Epic Weapon Focus, Epic Weapon Specialization, Overwhelming Critical, and Devastating Critical select a [[en:ruleset#weapons|weapon group]] instead of one weapon.__
__The Fighter bonus-feat list also includes Two-Weapon Defense I-III, Oversized Two-Weapon Fighting, Crossbow Sniper, Brutal Throw, Feint, Shield Slam, Infinite Deflection, Two-Weapon Rend, and Combat Archery when their prerequisites are met.__
===== Epic Fighter =====
**Hit Die**: d10.
**Skill Points**: 2 + Int Modifier.
**Epic Bonus Feats**: one bonus feat every 2 class levels after level 20.
**Epic Fighter Bonus Feats List**:
Epic Armor Skin, Epic Damage Reduction, Devastating Critical, Epic Prowess, Epic Weapon Focus, Epic Weapon Specialization, Overwhelming Critical, Epic Toughness, Epic Improved Stunning Fist, Improved Whirlwind Attack, Epic Superior Initiative, __Infinite Deflection__, __Two-Weapon Rend__, __Combat Archery__.