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en:class-changes:champion-of-corellon [2026/08/04 10:06] – page standarization narsilen:class-changes:champion-of-corellon [2026/08/14 11:33] (current) – [Class Features] narsil
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 ^ Feature ^ Level(s) ^ Description ^ ^ Feature ^ Level(s) ^ Description ^
 | Corellon's Blessing | 1 | You gain the ability to heal wounds by touch, much like a Paladin's Lay on Hands ability. Each day you can heal a total number of hitpoints of damage equal to your Champion level x your Charisma modifier (minimum 1). For example, a 6th level Champion of corellon with a Charisma score of 14 can heal 12 points of damage per day. You can choose to divide the healing among multiple recipients and you don't have to do it all at once. Using this ability is a standard action. You can use any or all of this healing power to deal damage to undead creatures. Using Corellon's blessing in this way requires a successful melee touch attack and doesn't provoke attacks of opportunity. You decide how much of your daily allotment of healing to use as damage after successfully touching your undead foe. If you have levels in Paladin, you add your levels of Champion of Corellon and Paladin together and determine your ability to heal accordingly (although if you have a Charisma score lower than 12, your Paladin levels do not contribute to your ability to heal). Use: Selected. | | Corellon's Blessing | 1 | You gain the ability to heal wounds by touch, much like a Paladin's Lay on Hands ability. Each day you can heal a total number of hitpoints of damage equal to your Champion level x your Charisma modifier (minimum 1). For example, a 6th level Champion of corellon with a Charisma score of 14 can heal 12 points of damage per day. You can choose to divide the healing among multiple recipients and you don't have to do it all at once. Using this ability is a standard action. You can use any or all of this healing power to deal damage to undead creatures. Using Corellon's blessing in this way requires a successful melee touch attack and doesn't provoke attacks of opportunity. You decide how much of your daily allotment of healing to use as damage after successfully touching your undead foe. If you have levels in Paladin, you add your levels of Champion of Corellon and Paladin together and determine your ability to heal accordingly (although if you have a Charisma score lower than 12, your Paladin levels do not contribute to your ability to heal). Use: Selected. |
-| Superior Defense | 2, 4, 6, 8, 10, 18, 21, 24, 27, 30 | Increases the maximum Dexterity bonus allowed by medium or heavy armor. The total bonus is shown in the level progression. With Masterwork armor +2max bonus and superior defense +5 the Cap is +7 maximum Dex bonus. Use: Automatic. |+| Superior Defense | 2, 4, 6, 8, 10 | Increases the maximum Dexterity bonus allowed by medium or heavy armor. The total bonus is shown in the level progression. With Masterwork armor +2max bonus and superior defense +5 the Cap is +7 maximum Dex bonus. Use: Automatic. |
 | Elegant Strike | 3 | Upon reaching 3rd level, you become able to place your attacks where they deal greater damage. You apply your Dexterity modifier as a bonus on damage rolls (in addition to any Strength bonus you may have) with any of the following weapons: longsword, rapier or scimitar. This bonus cannot exceed the Strength modifier. Use: Automatic. | | Elegant Strike | 3 | Upon reaching 3rd level, you become able to place your attacks where they deal greater damage. You apply your Dexterity modifier as a bonus on damage rolls (in addition to any Strength bonus you may have) with any of the following weapons: longsword, rapier or scimitar. This bonus cannot exceed the Strength modifier. Use: Automatic. |
 | Unimpeded Movement | 5 | Your extraordinary agility allows you to benefit from Evasion and Improved Evasion feats even in medium or heavy armor. Use: Automatic. | | Unimpeded Movement | 5 | Your extraordinary agility allows you to benefit from Evasion and Improved Evasion feats even in medium or heavy armor. Use: Automatic. |
 | Corellon's Wrath | 9 | At 9th level, you gain the ability to briefly channel the divine power of Corellon Larethian, enveloping one melee weapon you wield in a veil of incandescent light as a free action. You gain a +2 sacred bonus on attack rolls and deal an extra 2d6 points of damage with each melee attack you make with the affected weapon for 1 turn. You can use this ability a number of times a day equal to 3 + your Charisma modifier (minimum once per day). Use: Selected. | | Corellon's Wrath | 9 | At 9th level, you gain the ability to briefly channel the divine power of Corellon Larethian, enveloping one melee weapon you wield in a veil of incandescent light as a free action. You gain a +2 sacred bonus on attack rolls and deal an extra 2d6 points of damage with each melee attack you make with the affected weapon for 1 turn. You can use this ability a number of times a day equal to 3 + your Charisma modifier (minimum once per day). Use: Selected. |
 | Bonus Feat | 1, 4, 7, 10 | Gain a bonus feat at the listed Champion of Corellon levels, subject to the feat's prerequisites. Use: Selected. | | Bonus Feat | 1, 4, 7, 10 | Gain a bonus feat at the listed Champion of Corellon levels, subject to the feat's prerequisites. Use: Selected. |
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-===== Epic Champion of Corellon ===== 
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-==== Epic Feature Progression ==== 
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-^ Class Level ^ Class Features ^ 
-| 11 | Epic Champion of Corellon | 
-| 18 | Superior Defense +6 | 
-| 21 | Superior Defense +7 | 
-| 24 | Superior Defense +8 | 
-| 27 | Superior Defense +9 | 
-| 30 | Superior Defense +10 | 
  
 ===== Notes ===== ===== Notes =====
en/class-changes/champion-of-corellon.1785837989.txt.gz · Last modified: 2026/08/04 10:06 by narsil