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en:class-changes:archmage [2024/04/11 20:13] – razyelen:class-changes:archmage [2026/10/03 19:31] (current) – Apply agreed class review: spellcasting and feature corrections; preserve Arkhalia underlining narsil
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 ====== Archmage ====== ====== Archmage ======
-{{:en:class-changes:archmage.jpg?nolink&400|}} + 
-(PRESTIGE CLASS)+{{:en:class-changes:archmage.jpg?nolink&400 |}} 
 The highest art is magic, often referred to as *the* Art. Its most advanced practitioners are frequently Archmages, bending spells in ways unavailable to other spellcasters. The highest art is magic, often referred to as *the* Art. Its most advanced practitioners are frequently Archmages, bending spells in ways unavailable to other spellcasters.
  
 +**Class Type**: Prestige class.
 **Hit Die**: d4. **Hit Die**: d4.
 **Proficiencies**: An Archmage does not gain any additional weapon or armor proficiencies. **Proficiencies**: An Archmage does not gain any additional weapon or armor proficiencies.
 **Skill Points**: 2 + Int Modifier. **Skill Points**: 2 + Int Modifier.
-**Primary Saving throw(s)**: will.+**Class Skills**: Concentration, Lore, Search, Spellcraft. 
 +**Primary Saving Throw(s)**: Will.
 **Base Attack Bonus**: +1/2 levels. **Base Attack Bonus**: +1/2 levels.
 +**Primary Ability**: Intelligence.
 +**Maximum Level**: 5.
 +**Spellcasting**: Arcane, using Arcana points. Archmage levels count toward level-dependent effects of existing arcane spells, such as damage and duration.
  
-===== REQUIREMENTS: =====+---- 
 + 
 +===== Requirements ===== 
 + 
 +(PRESTIGE CLASS)
 **Arcane Spellcasting**: Able to cast 7th-level spells. **Arcane Spellcasting**: Able to cast 7th-level spells.
 **Feats**: Skill Focus (Spellcraft), Any Spell Focus. **Feats**: Skill Focus (Spellcraft), Any Spell Focus.
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 **Special**: a book of Archmage is required to unlock the class. **Special**: a book of Archmage is required to unlock the class.
  
-===== ABILITIES: ===== +===== Level Progression ===== 
-Level + 
-1: High Arcana*, Mastery of Elements (Normal) +^ Level ^ Base Attack Bonus ^ Fort Save ^ Ref Save ^ Will Save ^ Class Features ^ 
-2: High Arcana* +| 1 | +0 | +0 | +0 | +2 | High Arcana choice | 
-3: High Arcana* +| 2 | +1 | +0 | +0 | +3 | High Arcana choice | 
-4: High Arcana* +| 3 | +1 | +1 | +1 | +3 | High Arcana choice | 
-5: High Arcana*+| 4 | +2 | +1 | +1 | +4 | High Arcana choice | 
 +| 5 | +2 | +1 | +1 | +4 | High Arcana choice | 
 + 
 +===== Class Features ===== 
 + 
 +^ Feature ^ Level(s) ^ Description ^ 
 +| High Arcana | 1, 2, 3, 4, 5 | At each Archmage level, choose one High Arcana option from the list in Special Mechanics. Use: Selected. | 
 + 
 +==== High Arcana Choices ==== 
 + 
 +At each Archmage level, choose one High Arcana option. Options that explicitly allow repeated selection stack as described.
  
-===== BONUS SPELLS ===== +^ High Arcana ^ Effect ^ 
-The Archmage sacrifices the bonus spell slots he should gain in order to take a High Arcana feat at each level. He does, however, add his level to his base caster class when determining spell power (damage, duration...).+| Arcane Fire | Converts a prepared arcane spell into a long-range ranged-touch bolt that deals 1d6 damage per Archmage level plus 1d6 per level of the expended spell. | 
 +| Mastery of Elements | Changes an eligible acid, cold, fire, electricity, or sonic spell to another eligible energy type. | 
 +| Mastery of Shaping | Creates protected spaces inside eligible area-of-effect spells, allowing allies to be excluded. | 
 +| Spell-Like Ability | Permanently prepares one arcane spell as a spell-like ability usable twice per day. | 
 +| Spell Power | Increases effective caster level by +1 for level-dependent variables and caster-level checks; this option may be selected repeatedly. | 
 +| Spell Aptitude | Increases spell Difficulty Class by +1; this option may be selected repeatedly. |
  
-===== HIGH ARCANA: ===== 
-Each level the Archmage must choose one of the following High Arcana feats: 
-**Arcane Fire**: This feat allows the Archmage to convert any spells he knows into a powerful bolt of raw magical energy. 
-**Mastery of Elements**: This feat allows the Archmage to change on the fly the damage type of any elemental spells. The feat to set them back to normal is free at level 1, the fire, cold, acid, electrical and sonic damages are separated in their own feats and must be selected. 
-**Mastery of Shapes**: This feat allows the Archmage to create "holes" in her area of effect spells to protect his companions from the effects. 
-**Spell-Like ability**: This feat allows the Archmage to permanently prepare a spell as a spell-like ability which she may then use 2 times per day. 
-**Spell Power**: This feat allows the Archmage to increase his effective caster level by 1 (commutative with the normal level bonus they get). 
-**Spell Aptitude**: This feats allows the Archmage to increase difficulty class of his spells by 1. 
en/class-changes/archmage.1712866390.txt.gz · Last modified: 2024/04/11 20:13 by razyel